40 bool for_delete_old_input =
false);
42 const OP_Input *getInputReferenceConst()
const;
49 bool isPinned()
const;
50 bool setPinned(
bool pinned);
53 static OP_Dot *lookupDot(
int id);
54 int getUniqueId()
const;
56 {
return getUniqueId(); }
62 int64 mem = inclusive ?
sizeof(*this) : 0;
73 void setUniqueId(
int id);
OP_ItemType getItemType() const override
Our children should implement this and return what type of item they are.
int64 getItemUniqueId() const override
Functions to get hip-file-unique ids for any item type.
GLuint const GLchar * name
fpreal getW() const override
virtual const UT_String & getItemName() const =0
virtual bool setItemName(const UT_String &name)=0
fpreal getH() const override
int64 getMemoryUsage(bool inclusive) const