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OP_FileResolver.h
Go to the documentation of this file.
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/*
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* PROPRIETARY INFORMATION. This software is proprietary to
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* Side Effects Software Inc., and is not to be reproduced,
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* transmitted, or disclosed in any way without written permission.
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*
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* NAME: OP_FileResolver.h ( OP Library, C++)
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*
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* COMMENTS:
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*
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*/
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#ifndef __OP_FileResolver__
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#define __OP_FileResolver__
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#include "
OP_API.h
"
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#include "
OP_Context.h
"
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#include <
UT/UT_StringMap.h
>
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#include <
FS/FS_FileResolver.h
>
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class
FS_Writer
;
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class
OP_Node
;
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/// Cooks node data and makes it available through the reader.
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class
OP_API
OP_FileResolver
:
public
FS_FileResolver
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{
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public
:
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/// Constructor.
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OP_FileResolver
();
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/// Checks if the resolver can provide the file data for the given name.
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bool
getCanResolve
(
const
char
*
name
)
override
;
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/// @brief Creates a new reader object given the file (or data) name.
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///
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/// The returned reader can be used to read the data, and when finished,
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/// it should be freed by passing it to the FS_FileResolver::deleteReader()
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/// method.
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///
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/// @param opts The options that indicate how the data should be
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/// generated, if applicable. Eg, it contains the evaluation
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/// time for nodes or the file format in which the data
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/// should be available.
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///
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/// @param name The name of the data to be read. Can be a file
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/// specified with "file:/path" or an operator node
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/// data specified with "op:/path", or any other standard
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/// way of specifying data in Houdini.
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//
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/// @return The reader for the specified data.
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///
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FS_Reader
*
newReader
(
const
FS_FileResolverOptions
& opts,
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const
char
* name )
override
;
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/// Closes stream (if they are still open) and deletes the reader.
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/// After this call, the reader pointer will no longer be valid.
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///
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/// @param reader The reader to be freed.
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///
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void
deleteReader
(
FS_Reader
* reader )
override
;
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/// Obtains the file path to the data of a given name. On success,
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/// 'file_path' will contain a non-epnty file path. This file path
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/// should be then released using FS_FileResolver::relinquishFilePath().
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///
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/// @param opts The options that describe the data.
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/// @param name The name of the data available in the file.
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/// @param file_path The output parameter which will have the
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/// path of the file that contains the data. If
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/// the request fails, the path will be an empty string.
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void
acquireFilePath
(
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const
FS_FileResolverOptions
& opts,
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const
char
* name,
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UT_String
& file_path )
override
;
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/// Releases the file path and allows the resolver to (optionally) free
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/// the file resources.
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///
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/// @param file_path The file path previously obtained with
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/// FS_FileResolver::acquireFilePath().
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void
relinquishFilePath
(
const
char
* file_path )
override
;
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/// Returns an instance-unique identifier for a path that can be used to
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/// check if the underlying resource data has changed, and should be
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/// re-read by the clients of this class.
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/// @param name The name of the data to get the identifier for.
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///
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/// @return The revision id of the data. Returns 0 if the resource
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/// does not exist or revision IDs are not supported.
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int
getRevisionID
(
const
char
*name)
override
;
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private
:
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/// Saves the node data to a file according to the given specifications
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/// in the options. This class stores an FS_Writer. If no FS_Reader is
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/// created from the filename, then the temporary file may be deleted.
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class
NodeSaver
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{
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public
:
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NodeSaver() {}
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~NodeSaver();
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const
UT_StringHolder
&
filename
()
const
{
return
myFilename; }
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bool
saveNode(
const
FS_FileResolverOptions
&opts,
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const
char
*name);
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private
:
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UT_StringHolder
myFilename;
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};
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private
:
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/// A map from issued reader pointers or from issued file paths to
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/// the names used for registering the resource with the base class.
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UT_Map<FS_Reader *, UT_StringHolder>
myRegisteredReaderFilenameMap;
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UT_StringMap<UT_StringHolder>
myRegisteredPathFilenameMap;
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};
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/// Used to control how the node data is being saved when the file resolver
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/// requests a cook.
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class
OP_API
OP_FileResolverContextData
:
public
OP_ContextData
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{
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public
:
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/// Constructor.
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OP_FileResolverContextData
()
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: myIsEnvMap( false )
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{}
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/// Indicates whether the COP should save an image as an environment map.
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bool
getIsEnvMap
()
const
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{
return
myIsEnvMap; }
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void
setIsEnvMap
(
bool
env_map )
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{ myIsEnvMap = env_map; }
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private
:
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/// Flag: save image as an environment map.
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bool
myIsEnvMap;
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};
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#endif
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FS_FileResolver::relinquishFilePath
virtual void relinquishFilePath(const char *file_path)=0
FS_Reader
Class for reading files.
Definition:
FS_Reader.h:33
GT_Names::filename
GT_API const UT_StringHolder filename
UT_StringMap< UT_StringHolder >
UT_Map< FS_Reader *, UT_StringHolder >
FS_FileResolver
Definition:
FS_FileResolver.h:90
FS_FileResolver.h
FS_FileResolver::getCanResolve
virtual bool getCanResolve(const char *name)=0
Checks if the resolver can provide the file data for the given name.
OP_API.h
FS_FileResolver::acquireFilePath
virtual void acquireFilePath(const FS_FileResolverOptions &opts, const char *name, UT_String &file_path)=0
OP_FileResolverContextData::getIsEnvMap
bool getIsEnvMap() const
Indicates whether the COP should save an image as an environment map.
Definition:
OP_FileResolver.h:132
FS_FileResolver::deleteReader
virtual void deleteReader(FS_Reader *reader)=0
UT_StringHolder
Definition:
UT_StringHolder.h:999
OP_FileResolverContextData::OP_FileResolverContextData
OP_FileResolverContextData()
Constructor.
Definition:
OP_FileResolver.h:127
OP_Node
Definition:
OP_Node.h:503
OP_FileResolverContextData
Definition:
OP_FileResolver.h:123
FS_Writer
Class for writing files.
Definition:
FS_Writer.h:32
OP_FileResolverContextData::setIsEnvMap
void setIsEnvMap(bool env_map)
Definition:
OP_FileResolver.h:134
OP_ContextData
Definition:
OP_Context.h:17
name
GLuint const GLchar * name
Definition:
glcorearb.h:786
OP_Context.h
FS_FileResolver::getRevisionID
virtual int getRevisionID(const char *name)=0
OP_API
#define OP_API
Definition:
OP_API.h:10
FS_FileResolverOptions
Provides various options for creating and obtaining the file data.
Definition:
FS_FileResolver.h:49
UT_String
Definition:
UT_String.h:73
FS_FileResolver::newReader
virtual FS_Reader * newReader(const FS_FileResolverOptions &opts, const char *name)=0
Creates a new reader object given the file (or data) name.
OP_FileResolver
Cooks node data and makes it available through the reader.
Definition:
OP_FileResolver.h:27
UT_StringMap.h
OP
OP_FileResolver.h
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