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RE_ContextSpecificObject.h
Go to the documentation of this file.
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/*
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* PROPRIETARY INFORMATION. This software is proprietary to
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* Side Effects Software Inc., and is not to be reproduced,
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* transmitted, or disclosed in any way without written permission.
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*
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* NAME: RE_ContextSpecificObject.h ( RE Library, C++)
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*
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* COMMENTS:
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* This base class is for OpenGL objects that are context-specific,
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* rather than shared. Example objects are:
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*
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* - Vertex Array Objects
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* - Occlusion Query Objects
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* - Timer Objects
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*
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* These objects are defined to be non-sharable by the OpenGL spec, even
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* if two contexts belong to the same share-set.
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*/
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#ifndef RE_ContextSpecificObject_h
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#define RE_ContextSpecificObject_h
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#include <
UT/UT_Assert.h
>
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#include "
RE_Render.h
"
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class
RE_API
RE_ContextSpecificObject
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{
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public
:
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RE_ContextSpecificObject
() : myContext(nullptr) {}
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virtual
~RE_ContextSpecificObject
() {}
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virtual
bool
init(
RE_Render
*
r
) = 0;
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void
initContext(
RE_Render
*
r
);
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bool
matchesContext(
RE_Render
*
r
)
const
;
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void
clearContext
() { myContext =
nullptr
; }
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protected
:
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RE_Render
*getMyRender();
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// Call in subclasses to ensure that the incoming render context matches
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// the context this object was created with.
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bool
initOrCheckRender
(
RE_Render
*
r
)
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{
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UT_ASSERT
(r);
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if
(myContext ==
nullptr
)
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{
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myContext = r->
getContext
();
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return
true
;
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}
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else
if
(myContext == r->
getContext
())
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return
true
;
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UT_ASSERT
(!
"Mismatched GL context with context-specific object"
);
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return
false
;
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}
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private
:
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RE_OGLContext
myContext;
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};
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// To be used within derived classes.
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#define RE_CONTEXT_CHECK(r) UT_ASSERT(matchesContext(r))
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#endif
RE_API
#define RE_API
Definition:
RE_API.h:10
UT_Assert.h
RE_Render.h
RE_Render
Definition:
RE_Render.h:29
RE_ContextSpecificObject::clearContext
void clearContext()
Definition:
RE_ContextSpecificObject.h:35
RE_OGLRender::getContext
RE_OGLContext getContext() const
Definition:
RE_OGLRender.h:279
RE_ContextSpecificObject
Definition:
RE_ContextSpecificObject.h:25
RE_ContextSpecificObject::~RE_ContextSpecificObject
virtual ~RE_ContextSpecificObject()
Definition:
RE_ContextSpecificObject.h:29
RE_ContextSpecificObject::initOrCheckRender
bool initOrCheckRender(RE_Render *r)
Definition:
RE_ContextSpecificObject.h:42
UT_ASSERT
#define UT_ASSERT(ZZ)
Definition:
UT_Assert.h:156
r
GLboolean r
Definition:
glcorearb.h:1222
RE_ContextSpecificObject::RE_ContextSpecificObject
RE_ContextSpecificObject()
Definition:
RE_ContextSpecificObject.h:28
RE_OGLContext
QOpenGLContext * RE_OGLContext
Definition:
RE_Types.h:952
RE
RE_ContextSpecificObject.h
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