#include "RE_Render.h"
#include <stdio.h>
#include <UT/UT_ValArray.h>
#include "RE_ContextSpecificObject.h"
#include "RE_Texture.h"
Go to the source code of this file.
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enum | RE_BufferAttachment { RE_COLOR_BUFFER,
RE_DEPTH_BUFFER,
RE_DEPTH_STENCIL_BUFFER
} |
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enum | RE_FBOStatus {
RE_FBO_STATUS_OK =0,
RE_FBO_STATUS_ATTACHMENT_INCOMPLETE,
RE_FBO_STATUS_MISSING_ATTACHMENT,
RE_FBO_STATUS_FORMAT_MISMATCH,
RE_FBO_STATUS_SIZE_MISMATCH,
RE_FBO_STATUS_UNSUPPORTED,
RE_FBO_STATUS_MULTISAMPLE_MISMATCH,
RE_FBO_STATUS_DRAW_MISSING,
RE_FBO_STATUS_READ_MISSING,
RE_FBO_STATUS_LAYERS_MISMATCH,
RE_FBO_STATUS_LAYERS_COUNT,
RE_FBO_STATUS_UNKNOWN_ERROR
} |
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Enumerator |
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RE_COLOR_BUFFER |
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RE_DEPTH_BUFFER |
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RE_DEPTH_STENCIL_BUFFER |
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Definition at line 42 of file RE_OGLFramebuffer.h.
Enumerator |
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RE_FBO_STATUS_OK |
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RE_FBO_STATUS_ATTACHMENT_INCOMPLETE |
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RE_FBO_STATUS_MISSING_ATTACHMENT |
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RE_FBO_STATUS_FORMAT_MISMATCH |
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RE_FBO_STATUS_SIZE_MISMATCH |
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RE_FBO_STATUS_UNSUPPORTED |
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RE_FBO_STATUS_MULTISAMPLE_MISMATCH |
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RE_FBO_STATUS_DRAW_MISSING |
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RE_FBO_STATUS_READ_MISSING |
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RE_FBO_STATUS_LAYERS_MISMATCH |
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RE_FBO_STATUS_LAYERS_COUNT |
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RE_FBO_STATUS_UNKNOWN_ERROR |
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Definition at line 52 of file RE_OGLFramebuffer.h.