void operator=(RE_Render *r)
void operator=(RV_Render *r)
const RE_Render * operator->() const
RE_RenderContext(RE_Render *gl, RV_Render *vk, GR_Uniforms *u)
Temporary container for either a RV_Render and an RE_Render.
const RV_Render * vkRender() const
RE_RenderContext(RE_Render *r)
const RE_Render * operator*() const
const GR_Uniforms * uniforms() const