HDK
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#include "RE_API.h"
#include "RE_Texture.h"
#include "RE_TextureTypes.h"
#include "RE_Types.h"
#include "RE_Uniform.h"
#include <UT/UT_Array.h>
#include <UT/UT_Color.h>
#include <UT/UT_IntrusivePtr.h>
#include <UT/UT_Matrix2.h>
#include <UT/UT_Matrix3.h>
#include <UT/UT_Matrix4.h>
#include <UT/UT_String.h>
#include <UT/UT_StringHolder.h>
#include <UT/UT_SymbolTable.h>
#include <UT/UT_ValArray.h>
#include <UT/UT_Vector2.h>
#include <UT/UT_Vector3.h>
#include <UT/UT_Vector4.h>
#include <UT/UT_VectorTypes.h>
#include <UT/UT_WorkBuffer.h>
#include <SYS/SYS_Math.h>
#include <SYS/SYS_Types.h>
#include <iosfwd>
Go to the source code of this file.
Classes | |
class | RE_Shader |
class | RE_Shader::Factory |
class | RE_Shader::re_LibFunc |
struct | RE_Shader::re_NeededLibFuncs |
class | RE_ShaderStage |
class | RE_UniformData |
Typedefs | |
typedef UT_IntrusivePtr < RE_UniformBlock > | RE_UniformBlockHandle |
Definition at line 55 of file RE_Shader.h.