11 #ifndef __RE_UNIFORMNAMES_H__
12 #define __RE_UNIFORMNAMES_H__
19 #define RE_DECL_UNIFORM_NAME(X) static const UT_StringHolder X;
21 #define RE_UNIFORM_NAME_LIST(X) \
24 X(OsdGregoryQuadOffsetBase) \
25 X(OsdPrimitiveIdBase) \
26 X(OsdPrimitiveMultiplier) \
31 X(all_vertices_valid) \
74 X(diff_depth_resolution) \
108 X(gridNextLevelWideStep) \
133 X(invert_opacitymap) \
138 X(is_factory_material) \
139 X(is_vertical_pass) \
154 X(lightAttenuation) \
156 X(lightConeFalloff) \
171 X(maxFixedDecimalDigits) \
177 X(nontrTransformDif) \
178 X(nontrTransformEmit) \
179 X(nontrTransformEmitColor) \
180 X(normalizing_scale) \
194 X(overlapFillColor) \
249 X(use_depth_diff_resolution) \
250 X(use_discard_filter) \
256 X(use_square_kernel) \
258 X(user_string_count) \
259 X(user_string_index) \
268 X(volume_color_scale) \
297 X(transformRampDif) \
298 X(transformRampEmitColor) \
299 X(glH_FloorRulerParms) \
300 X(glH_InfiniteFloorRefineParms) \
301 X(glH_OrthoFloorRefineParms) \
302 X(glH_ProjectMatrix) \
315 static void initializeNames();
GLuint const GLchar * name