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RV_ShaderProgram.h File Reference
#include <typeinfo>
#include "RV_API.h"
#include <utility>
#include <UT/UT_Array.h>
#include <UT/UT_ArrayStringMap.h>
#include <UT/UT_Lock.h>
#include <UT/UT_StringArray.h>
#include <UT/UT_StringHolder.h>
#include <UT/UT_Tuple.h>
#include <UT/UT_UniquePtr.h>
#include <VE/VE_VK.h>
#include "RV_ShaderVariableSet.h"
#include "RV_Type.h"
#include "RV_VKDescriptorSet.h"
#include "RV_VKPipeline.h"
#include "RV_VKPipelineLayout.h"
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Classes

class  RV_ShaderInput
 
class  RV_ShaderInputState
 
class  RV_ShaderProgramBase
 
class  RV_ShaderProgram
 
class  RV_ShaderCompute
 Compute shader object. More...
 

Functions

RV_API RV_VKDescriptorBinding loadShaderBlock (RV_Instance *inst, const char *block)
 

Function Documentation

RV_API RV_VKDescriptorBinding loadShaderBlock ( RV_Instance inst,
const char *  block 
)