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RV_TextureCache.h File Reference
#include "RV_API.h"
#include "RV_Type.h"
#include "RV_VKImage.h"
#include <PXL/PXL_Raster.h>
#include <UT/UT_Array.h>
#include <UT/UT_NonCopyable.h>
#include <UT/UT_Map.h>
#include <UT/UT_StringMap.h>
#include <UT/UT_UniquePtr.h>
#include <UT/UT_VectorTypes.h>
#include <SYS/SYS_Types.h>
+ Include dependency graph for RV_TextureCache.h:

Go to the source code of this file.

Classes

class  RV_TextureCache
 Global cache of vulkan textures sourced from files. More...
 
class  RV_TextureCache::ImageInfo
 
class  RV_TextureCache::Image
 

Macros

#define RV_INVALID_OP_ID   -1
 

Typedefs

typedef void(* RV_TextureHDAResolverCB )(const char *optable_optype, const char *pattern, UT_StringArray &files)
 

Macro Definition Documentation

#define RV_INVALID_OP_ID   -1

Definition at line 27 of file RV_TextureCache.h.

Typedef Documentation

typedef void(* RV_TextureHDAResolverCB)(const char *optable_optype, const char *pattern, UT_StringArray &files)

Definition at line 29 of file RV_TextureCache.h.