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SHOP_VopShaderAdapter.h
Go to the documentation of this file.
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/*
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* PROPRIETARY INFORMATION. This software is proprietary to
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* Side Effects Software Inc., and is not to be reproduced,
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* transmitted, or disclosed in any way without written permission.
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*
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* NAME: SHOP_VopShaderAdapter.h ( SHOP Library, C++)
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*
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* COMMENTS:
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*/
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#ifndef __SHOP_VopShaderAdapter__
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#define __SHOP_VopShaderAdapter__
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#include "
SHOP_API.h
"
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#include "
SHOP_NodeTypes.h
"
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#include <
OP/OP_DataTypes.h
>
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#include <
UT/UT_BoundingBox.h
>
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#include <
SYS/SYS_Types.h
>
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class
SHOP_ReData
;
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class
VOP_Node
;
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class
OP_Node
;
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class
UT_String
;
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class
UT_StringArray
;
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class
UT_Options
;
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/// A layer over VOP shaders that allows tapping into the SHOP clerks for
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/// shader parameter evaluation. This allows treating VOP shaders the same way
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/// as SHOP node shaders, with respect to shader aspect evaluation calls.
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class
SHOP_API
SHOP_VopShaderAdapter
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{
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public
:
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SHOP_VopShaderAdapter
(
VOP_Node
*vop );
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/// Registers some callback for use of VOP lib.
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static
void
installCallbacks();
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/// Returns a shader node of a given type.
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// The options may contain:
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// rendertype: The the shader for a specific renderer
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OP_Node
*findShader(
SHOP_TYPE
shader_type,
fpreal
now,
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const
UT_Options
*options);
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/// Returns the actual shader type reported by the underlying VOP.
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SHOP_TYPE
getShaderType();
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/// Builds shader call representation as a string
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/// (ie, shader "command" name followed by the argument name/value pairs).
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bool
buildShaderString(
UT_String
&
result
,
fpreal
now,
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const
UT_Options
*options,
OP_Node
*obj=0,
OP_Node
*sop=0,
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SHOP_TYPE
interpret_type =
SHOP_INVALID
);
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/// Returns the shader handle by which the shader instance is known
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/// to the renderer or to other shaders wanting to reference this one.
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bool
buildShaderHandle(
UT_String
&result,
fpreal
now,
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const
UT_Options
*options,
OP_Node
*obj=0,
OP_Node
*sop=0,
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SHOP_TYPE
interpret_type =
SHOP_INVALID
);
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/// Returns the name of a language in which the shader is written.
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bool
buildShaderLanguage(
UT_String
&result,
fpreal
now,
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const
UT_Options
*options,
OP_Node
*obj=0,
OP_Node
*sop=0,
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SHOP_TYPE
interpret_type =
SHOP_INVALID
);
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/// Returns the shader data for the viewport rendering.
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bool
buildShaderData(
SHOP_ReData
&
data
,
fpreal
now,
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const
UT_Options
*options,
OP_Node
*obj=0,
OP_Node
*sop=0,
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SHOP_TYPE
interpret_type =
SHOP_INVALID
);
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/// Builds the shader bounds for the displacement shader.
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bool
buildShaderBounds(
UT_BoundingBox
&box,
fpreal
now,
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const
UT_Options
*options,
OP_Node
*obj=0,
OP_Node
*sop=0,
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SHOP_TYPE
interpret_type =
SHOP_INVALID
);
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/// Returns the list of co-shaders used by this shader.
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bool
buildCoShaderStrings(
UT_StringArray
&result,
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OP_NodeList
&coshaders,
fpreal
now,
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const
UT_Options
*options,
OP_Node
*obj=0,
OP_Node
*sop=0,
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SHOP_TYPE
interpret_type =
SHOP_INVALID
);
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/// Returns the list of co-shader handles used to reference the co-shaders
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/// used by this shader.
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bool
buildCoShaderHandles(
UT_StringArray
&result,
fpreal
now,
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const
UT_Options
*options,
OP_Node
*obj=0,
OP_Node
*sop=0,
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SHOP_TYPE
interpret_type =
SHOP_INVALID
);
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/// Returns the list of language names in which co-shaders are written.
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bool
buildCoShaderLanguages(
UT_StringArray
&result,
fpreal
now,
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const
UT_Options
*options,
OP_Node
*obj=0,
OP_Node
*sop=0,
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SHOP_TYPE
interpret_type =
SHOP_INVALID
);
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/// Returns shader string for procedural node 'proc'.
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bool
buildVopShaderString(
VOP_Node
*proc,
UT_String
&result,
fpreal
now,
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const
UT_Options
*options,
OP_Node
*obj,
OP_Node
*sop,
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SHOP_TYPE
interpret_type =
SHOP_INVALID
);
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/// Returns ture if the given parameter has a corresponding input wired in.
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bool
hasCoShaderInputNode(
const
char
* parm_name);
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private
:
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/// Gets the input node corresponding to the given parameter.
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/// When shader input is wired, it means that output parameter of another
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/// shader (co-shader) is used as input value for this shader.
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VOP_Node
* getCoShaderInputNode(
const
char
* parm_name);
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private
:
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/// An underlying VOP shader node.
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VOP_Node
* myShaderVop;
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};
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#endif
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UT_BoundingBoxT< float >
SHOP_ReData
Definition:
SHOP_ReData.h:16
result
**But if you need a result
Definition:
thread.h:613
SHOP_INVALID
Definition:
SHOP_NodeTypes.h:19
UT_Array< OP_Node * >
SHOP_API
#define SHOP_API
Definition:
SHOP_API.h:10
UT_StringArray
Definition:
UT_StringArray.h:24
SYS_Types.h
OP_Node
Definition:
OP_Node.h:503
SHOP_TYPE
SHOP_TYPE
Definition:
SHOP_NodeTypes.h:18
SHOP_NodeTypes.h
OP_DataTypes.h
UT_Options
A map of string to various well defined value types.
Definition:
UT_Options.h:84
SHOP_VopShaderAdapter
Definition:
SHOP_VopShaderAdapter.h:32
fpreal
fpreal64 fpreal
Definition:
SYS_Types.h:277
UT_BoundingBox.h
UT_String
Definition:
UT_String.h:73
VOP_Node
Definition:
VOP_Node.h:267
data
Definition:
format.h:895
SHOP_API.h
SHOP
SHOP_VopShaderAdapter.h
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