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#include <SHOP_VopShaderAdapter.h>
Public Member Functions | |
SHOP_VopShaderAdapter (VOP_Node *vop) | |
OP_Node * | findShader (SHOP_TYPE shader_type, fpreal now, const UT_Options *options) |
Returns a shader node of a given type. More... | |
SHOP_TYPE | getShaderType () |
Returns the actual shader type reported by the underlying VOP. More... | |
bool | buildShaderString (UT_String &result, fpreal now, const UT_Options *options, OP_Node *obj=0, OP_Node *sop=0, SHOP_TYPE interpret_type=SHOP_INVALID) |
bool | buildShaderHandle (UT_String &result, fpreal now, const UT_Options *options, OP_Node *obj=0, OP_Node *sop=0, SHOP_TYPE interpret_type=SHOP_INVALID) |
bool | buildShaderLanguage (UT_String &result, fpreal now, const UT_Options *options, OP_Node *obj=0, OP_Node *sop=0, SHOP_TYPE interpret_type=SHOP_INVALID) |
Returns the name of a language in which the shader is written. More... | |
bool | buildShaderData (SHOP_ReData &data, fpreal now, const UT_Options *options, OP_Node *obj=0, OP_Node *sop=0, SHOP_TYPE interpret_type=SHOP_INVALID) |
Returns the shader data for the viewport rendering. More... | |
bool | buildShaderBounds (UT_BoundingBox &box, fpreal now, const UT_Options *options, OP_Node *obj=0, OP_Node *sop=0, SHOP_TYPE interpret_type=SHOP_INVALID) |
Builds the shader bounds for the displacement shader. More... | |
bool | buildCoShaderStrings (UT_StringArray &result, OP_NodeList &coshaders, fpreal now, const UT_Options *options, OP_Node *obj=0, OP_Node *sop=0, SHOP_TYPE interpret_type=SHOP_INVALID) |
Returns the list of co-shaders used by this shader. More... | |
bool | buildCoShaderHandles (UT_StringArray &result, fpreal now, const UT_Options *options, OP_Node *obj=0, OP_Node *sop=0, SHOP_TYPE interpret_type=SHOP_INVALID) |
bool | buildCoShaderLanguages (UT_StringArray &result, fpreal now, const UT_Options *options, OP_Node *obj=0, OP_Node *sop=0, SHOP_TYPE interpret_type=SHOP_INVALID) |
Returns the list of language names in which co-shaders are written. More... | |
bool | buildVopShaderString (VOP_Node *proc, UT_String &result, fpreal now, const UT_Options *options, OP_Node *obj, OP_Node *sop, SHOP_TYPE interpret_type=SHOP_INVALID) |
Returns shader string for procedural node 'proc'. More... | |
bool | hasCoShaderInputNode (const char *parm_name) |
Returns ture if the given parameter has a corresponding input wired in. More... | |
Static Public Member Functions | |
static void | installCallbacks () |
Registers some callback for use of VOP lib. More... | |
A layer over VOP shaders that allows tapping into the SHOP clerks for shader parameter evaluation. This allows treating VOP shaders the same way as SHOP node shaders, with respect to shader aspect evaluation calls.
Definition at line 32 of file SHOP_VopShaderAdapter.h.
SHOP_VopShaderAdapter::SHOP_VopShaderAdapter | ( | VOP_Node * | vop | ) |
bool SHOP_VopShaderAdapter::buildCoShaderHandles | ( | UT_StringArray & | result, |
fpreal | now, | ||
const UT_Options * | options, | ||
OP_Node * | obj = 0 , |
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OP_Node * | sop = 0 , |
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SHOP_TYPE | interpret_type = SHOP_INVALID |
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) |
Returns the list of co-shader handles used to reference the co-shaders used by this shader.
bool SHOP_VopShaderAdapter::buildCoShaderLanguages | ( | UT_StringArray & | result, |
fpreal | now, | ||
const UT_Options * | options, | ||
OP_Node * | obj = 0 , |
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OP_Node * | sop = 0 , |
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SHOP_TYPE | interpret_type = SHOP_INVALID |
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) |
Returns the list of language names in which co-shaders are written.
bool SHOP_VopShaderAdapter::buildCoShaderStrings | ( | UT_StringArray & | result, |
OP_NodeList & | coshaders, | ||
fpreal | now, | ||
const UT_Options * | options, | ||
OP_Node * | obj = 0 , |
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OP_Node * | sop = 0 , |
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SHOP_TYPE | interpret_type = SHOP_INVALID |
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) |
Returns the list of co-shaders used by this shader.
bool SHOP_VopShaderAdapter::buildShaderBounds | ( | UT_BoundingBox & | box, |
fpreal | now, | ||
const UT_Options * | options, | ||
OP_Node * | obj = 0 , |
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OP_Node * | sop = 0 , |
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SHOP_TYPE | interpret_type = SHOP_INVALID |
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) |
Builds the shader bounds for the displacement shader.
bool SHOP_VopShaderAdapter::buildShaderData | ( | SHOP_ReData & | data, |
fpreal | now, | ||
const UT_Options * | options, | ||
OP_Node * | obj = 0 , |
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OP_Node * | sop = 0 , |
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SHOP_TYPE | interpret_type = SHOP_INVALID |
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) |
Returns the shader data for the viewport rendering.
bool SHOP_VopShaderAdapter::buildShaderHandle | ( | UT_String & | result, |
fpreal | now, | ||
const UT_Options * | options, | ||
OP_Node * | obj = 0 , |
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OP_Node * | sop = 0 , |
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SHOP_TYPE | interpret_type = SHOP_INVALID |
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) |
Returns the shader handle by which the shader instance is known to the renderer or to other shaders wanting to reference this one.
bool SHOP_VopShaderAdapter::buildShaderLanguage | ( | UT_String & | result, |
fpreal | now, | ||
const UT_Options * | options, | ||
OP_Node * | obj = 0 , |
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OP_Node * | sop = 0 , |
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SHOP_TYPE | interpret_type = SHOP_INVALID |
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) |
Returns the name of a language in which the shader is written.
bool SHOP_VopShaderAdapter::buildShaderString | ( | UT_String & | result, |
fpreal | now, | ||
const UT_Options * | options, | ||
OP_Node * | obj = 0 , |
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OP_Node * | sop = 0 , |
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SHOP_TYPE | interpret_type = SHOP_INVALID |
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) |
Builds shader call representation as a string (ie, shader "command" name followed by the argument name/value pairs).
bool SHOP_VopShaderAdapter::buildVopShaderString | ( | VOP_Node * | proc, |
UT_String & | result, | ||
fpreal | now, | ||
const UT_Options * | options, | ||
OP_Node * | obj, | ||
OP_Node * | sop, | ||
SHOP_TYPE | interpret_type = SHOP_INVALID |
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) |
Returns shader string for procedural node 'proc'.
OP_Node* SHOP_VopShaderAdapter::findShader | ( | SHOP_TYPE | shader_type, |
fpreal | now, | ||
const UT_Options * | options | ||
) |
Returns a shader node of a given type.
SHOP_TYPE SHOP_VopShaderAdapter::getShaderType | ( | ) |
Returns the actual shader type reported by the underlying VOP.
bool SHOP_VopShaderAdapter::hasCoShaderInputNode | ( | const char * | parm_name | ) |
Returns ture if the given parameter has a corresponding input wired in.
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static |
Registers some callback for use of VOP lib.