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SOP_BundleMap.h
Go to the documentation of this file.
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/*
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* PROPRIETARY INFORMATION. This software is proprietary to
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* Side Effects Software Inc., and is not to be reproduced,
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* transmitted, or disclosed in any way without written permission.
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*
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* NAME: SOP_BundleMap.h ( SOP Library, C++)
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*
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* COMMENTS:
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*/
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#ifndef __SOP_BundleMap__
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#define __SOP_BundleMap__
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#include "
SOP_API.h
"
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#include <
GSTY/GSTY_BundleMap.h
>
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class
SOP_API
SOP_BundleMap
:
public
GSTY_BundleMap
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{
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public
:
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SOP_BundleMap
();
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~
SOP_BundleMap
()
override
;
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/// Looks at the actual OP_Bundles in the scene, finds all bundles that
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/// the supplied node belongs to, and adds that node to our internal
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/// representation of those bundles.
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void
add
(
OP_Node
*node)
override
;
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};
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#endif
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SOP_BundleMap
Definition:
SOP_BundleMap.h:17
SOP_API.h
GSTY_BundleMap
Definition:
GSTY_BundleMap.h:20
OP_Node
Definition:
OP_Node.h:503
GSTY_BundleMap.h
GSTY_BundleMap::add
void add(const UT_StringHolder &bundle_name, const char *const *names, int num_names)
Adds an array of names to the supplied bundle name.
SOP_API
#define SOP_API
Definition:
SOP_API.h:10
SOP
SOP_BundleMap.h
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