HDK
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#include "SOP_PrimVOP.h"
#include <SHOP/SHOP_Node.h>
#include <VOP/VOP_CodeCompilerArgs.h>
#include <VOP/VOP_LanguageContextTypeList.h>
#include <GVEX/GVEX_GeoCommand.h>
#include <GU/GU_Detail.h>
#include <GEO/GEO_Primitive.h>
#include <OP/OP_AutoLockInputs.h>
#include <OP/OP_Channels.h>
#include <OP/OP_Operator.h>
#include <OP/OP_Director.h>
#include <OP/OP_OperatorTable.h>
#include <OP/OP_Caller.h>
#include <OP/OP_NodeInfoParms.h>
#include <OP/OP_VexFunction.h>
#include <PRM/PRM_DialogScript.h>
#include <PRM/PRM_Include.h>
#include <PRM/PRM_SpareData.h>
#include <CVEX/CVEX_Context.h>
#include <CVEX/CVEX_Value.h>
#include <VEX/VEX_Error.h>
#include <UT/UT_Array.h>
#include <UT/UT_DSOVersion.h>
#include <UT/UT_Interrupt.h>
Go to the source code of this file.
Classes | |
class | HDK_Sample::sop_bindparms |
Namespaces | |
HDK_Sample | |
This namespace is used to hold all HDK example source code. | |
Functions | |
void | newSopOperator (OP_OperatorTable *table) |
void newSopOperator | ( | OP_OperatorTable * | table | ) |
newSopOperator is the hook that Houdini grabs from this dll and invokes to register the SOP. In this case, we add ourselves to the specified operator table.
newSopOperator is the hook that Houdini grabs from this dll and invokes to register the SOP. In this case we add ourselves to the specified operator table.
Definition at line 57 of file SOP_PrimVOP.C.