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SOP_SParticle.C File Reference
#include "SOP_SParticle.h"
#include <GU/GU_Detail.h>
#include <GU/GU_RayIntersect.h>
#include <GEO/GEO_PrimPart.h>
#include <OP/OP_AutoLockInputs.h>
#include <OP/OP_Director.h>
#include <OP/OP_Operator.h>
#include <OP/OP_OperatorTable.h>
#include <PRM/PRM_Include.h>
#include <UT/UT_DSOVersion.h>
#include <UT/UT_Interrupt.h>
#include <UT/UT_Vector3.h>
#include <UT/UT_Vector4.h>
+ Include dependency graph for SOP_SParticle.C:

Go to the source code of this file.

Functions

void newSopOperator (OP_OperatorTable *table)
 

Function Documentation

void newSopOperator ( OP_OperatorTable table)

newSopOperator is the hook that Houdini grabs from this dll and invokes to register the SOP. In this case, we add ourselves to the specified operator table.

newSopOperator is the hook that Houdini grabs from this dll and invokes to register the SOP. In this case we add ourselves to the specified operator table.

Definition at line 51 of file SOP_SParticle.C.