11 #ifndef __STY_Results__
12 #define __STY_Results__
50 return !(*
this == that);
72 static const bool clearNeedsDestruction =
false;
static SYS_FORCE_INLINE void clear(STY_Result &v)
static SYS_FORCE_INLINE void clearConstruct(STY_Result *p)
static SYS_FORCE_INLINE bool isClear(STY_Result &v)
bool operator==(const STY_Result &that) const
UT_SharedPtr< const STY_Constant > STY_ConstantHandle
GLsizei GLsizei GLchar * source
STY_Result(const STY_ConstantHandle &value, const STY_StyleHandle &source)
STY_ConstantHandle myValue
bool operator!=(const STY_Result &that) const
A map of property names to result values.