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TIL_UVEnlarger.h
Go to the documentation of this file.
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/*
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* PROPRIETARY INFORMATION. This software is proprietary to
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* Side Effects Software Inc., and is not to be reproduced,
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* transmitted, or disclosed in any way without written permission.
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*
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* NAME: TIL_UVEnlarger.h (TIL Library, C++)
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*
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* COMMENTS: This class is responsible for post-processing of texture maps
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* in order to help reduce the effects of seams forming at the
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* border of UV islands. It's currently being used to post-process
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* UV rendered images (see VGEO_UVUnwrapper).
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*/
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#ifndef TIL_UVEnlarger_H
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#define TIL_UVEnlarger_H
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#include "
TIL_API.h
"
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#include <
PXL/PXL_Raster.h
>
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#include "
TIL_Defines.h
"
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#include <set>
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class
TIL_API
TIL_UVEnlarger
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{
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public
:
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enum
Scheme
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{
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/// Computes the average value of all the pixels that are a part of
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/// UV islands, then applies that average value to all empty parts
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/// of the image.
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SCHEME_FILL_AVERAGE
,
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/// Does a flood fill on the image and expands the boundary of each
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/// UV island found by the amount specified by myFillPadding.
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SCHEME_FLOOD_FILL
,
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/// Does a diffusion fill on empty areas after expanding boundaries
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/// of UV island specified by myFillPadding.
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SCHEME_DIFFUSE_FILL
,
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SCHEME_INVALID
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};
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/// If PXL_Raster is an RGB raster (with no alpha), then the alpha will be
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/// pulled from the alpha_raster. If there's no alpha, all non-black
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/// pixels will be considered opaque.
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TIL_UVEnlarger
(
PXL_Raster
&
raster
,
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const
PXL_Raster
*alpha_raster,
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Scheme scheme = SCHEME_FLOOD_FILL,
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int
fillPadding = 4);
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~
TIL_UVEnlarger
();
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/// How many pixels to pad each UV island with, when using the
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/// flood filling scheme for enlarging.
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void
setFillPadding
(
int
fp)
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{ myFillPadding = fp; }
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/// Sets the scheme to use when enlarging.
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void
setScheme
(
Scheme
scheme)
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{ myScheme = scheme; }
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bool
enlarge(
bool
doUnpremult =
true
)
const
;
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private
:
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PXL_Raster
&myRaster;
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const
PXL_Raster
*myAlphaRaster;
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int
myAttribNum;
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int
myAlphaRasterSize;
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Scheme myScheme;
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int
myFillPadding;
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/// The average pixel color of every UV island is computed, then the
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/// background of the image is filled with that average color.
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bool
fillBackgroundColor()
const
;
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/// Return true if a pixel is on an UV island (filled area).
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bool
onIsland(
int
x
,
int
y
)
const
;
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};
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#endif
TIL_UVEnlarger
Definition:
TIL_UVEnlarger.h:22
TIL_API.h
PXL_Raster.h
TIL_UVEnlarger::setFillPadding
void setFillPadding(int fp)
Definition:
TIL_UVEnlarger.h:55
y
GLint y
Definition:
glcorearb.h:103
PXL_Raster
Definition:
PXL_Raster.h:36
TIL_Defines.h
TIL_UVEnlarger::setScheme
void setScheme(Scheme scheme)
Sets the scheme to use when enlarging.
Definition:
TIL_UVEnlarger.h:59
TIL_UVEnlarger::Scheme
Scheme
Definition:
TIL_UVEnlarger.h:25
HUSD_RenderTokens::raster
HUSD_API const char * raster()
TIL_UVEnlarger::SCHEME_DIFFUSE_FILL
Definition:
TIL_UVEnlarger.h:38
x
GLint GLenum GLint x
Definition:
glcorearb.h:409
TIL_UVEnlarger::SCHEME_FLOOD_FILL
Definition:
TIL_UVEnlarger.h:34
TIL_API
#define TIL_API
Definition:
TIL_API.h:10
TIL_UVEnlarger::SCHEME_FILL_AVERAGE
Definition:
TIL_UVEnlarger.h:30
TIL
TIL_UVEnlarger.h
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