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UT_Console.h
Go to the documentation of this file.
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/*
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* PROPRIETARY INFORMATION. This software is proprietary to
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* Side Effects Software Inc., and is not to be reproduced,
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* transmitted, or disclosed in any way without written permission.
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*
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* Authored by:
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* Chris Thompson
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* Side Effects Software Inc.
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*
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* NAME: Console handler for utility library (C++)
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*
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* COMMENTS:
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*
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*/
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#ifndef __UT_Console_h__
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#define __UT_Console_h__
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#include "
UT_API.h
"
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class
UT_ConsoleHandler;
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class
UT_API
UT_Console
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{
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public
:
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// Any class in Houdini can call initConsole().
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// Be sure to call this before using stdin/stdout/stderr.
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// You can call this as many times as you'd like.
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static
void
initConsole();
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// This function returns either zero or CREATE_NO_WINDOW, which is the
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// process creation flag that prevents the process from communicating
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// with a console. For graphical applications, we want CREATE_NO_WINDOW
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// so that the application doesn't pop up a console window. For non-
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// graphical applications, we want zero so that the spawned application
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// can access the existing application's console.
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static
unsigned
childProcessCreateWindowFlag();
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// This should only be called once (when Houdini terminates).
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static
void
terminateConsole();
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static
bool
hasTextConsole();
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// This method allows you to control whether or not the
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// application will be allowed to terminate while the console
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// is displaying some text.
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// If true, the user must explicitly close the console
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// (this is useful for apps that display 'usage' messages
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// then terminate immediately).
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// If false, the console dies when the user closes the
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// application.
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//
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// The default is true.
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//
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// In Houdini, the policy is this: setWaitForUserToClose()
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// is true *until* the main window is opened, then
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// it is switched off.
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//
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// Of course, if the console does not exist on a platform
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// (eg. SGI), this has no effect.
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static
void
setWaitForUserToClose(
bool
val
);
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private
:
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static
bool
theConsoleInitialized;
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static
UT_ConsoleHandler *theConsoleHandler;
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static
bool
theConsoleWaitForUser;
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static
bool
theHasTextConsole;
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};
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#endif // __UT_Console_h__
UT_API.h
UT_API
#define UT_API
Definition:
UT_API.h:14
UT_Console
Definition:
UT_Console.h:23
val
GLuint GLfloat * val
Definition:
glcorearb.h:1608
UT
UT_Console.h
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