15 #ifndef __UT_UndoBlock__
16 #define __UT_UndoBlock__
31 int isEmpty()
const {
return !myUndoHead; }
33 void setNestedBlockName(
int level,
const char *name);
36 if (level < myNestedNames.entries())
37 return myNestedNames(level);
51 bool pruneInvalidUndos();
68 void debugPrint(
int indent = 1)
const;
void setSuspendId(exint id)
virtual bool needToRedo()
exint getSuspendId() const
UT_UndoBlock * getNextBlock()
const UT_UndoBlock * getNextBlock() const
virtual int64 getMemoryUsage()
GLuint const GLchar * name
GLboolean GLboolean GLboolean b
int isUndoBlock() const override
virtual bool needToUndo()
const char * getNestedBlockName(int level) const
void setNextBlock(UT_UndoBlock *b)