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UnlitSurfaceNodeMsl.h
Go to the documentation of this file.
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//
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// Copyright Contributors to the MaterialX Project
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// SPDX-License-Identifier: Apache-2.0
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//
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#ifndef MATERIALX_UNLITSURFACENODEMSL_H
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#define MATERIALX_UNLITSURFACENODEMSL_H
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#include <
MaterialXGenMsl/Export.h
>
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#include <
MaterialXGenMsl/MslShaderGenerator.h
>
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MATERIALX_NAMESPACE_BEGIN
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/// Unlit surface node implementation for MSL
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class
MX_GENMSL_API
UnlitSurfaceNodeMsl
:
public
MslImplementation
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{
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public
:
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static
ShaderNodeImplPtr
create();
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void
emitFunctionCall
(
const
ShaderNode
& node,
GenContext
& context,
ShaderStage
& stage)
const override
;
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};
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MATERIALX_NAMESPACE_END
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#endif
ShaderNodeImplPtr
shared_ptr< ShaderNodeImpl > ShaderNodeImplPtr
Shared pointer to a ShaderNodeImpl.
Definition:
Library.h:40
MslShaderGenerator.h
MATERIALX_NAMESPACE_BEGIN
#define MATERIALX_NAMESPACE_BEGIN
Definition:
Generated.h:25
UnlitSurfaceNodeMsl
Unlit surface node implementation for MSL.
Definition:
UnlitSurfaceNodeMsl.h:15
MslImplementation
Base class for common MSL node implementations.
Definition:
MslShaderGenerator.h:118
ShaderNode
Definition:
ShaderNode.h:325
MX_GENMSL_API
#define MX_GENMSL_API
Definition:
Export.h:18
Export.h
GenContext
Definition:
GenContext.h:30
ShaderStage
Definition:
ShaderStage.h:138
MATERIALX_NAMESPACE_END
#define MATERIALX_NAMESPACE_END
Definition:
Generated.h:26
ShaderNodeImpl::emitFunctionCall
virtual void emitFunctionCall(const ShaderNode &node, GenContext &context, ShaderStage &stage) const
Emit the function call or inline source code for given node instance in the given context...
MaterialXGenMsl
Nodes
UnlitSurfaceNodeMsl.h
Generated on Sun Nov 17 2024 03:01:25 for HDK by
1.8.6