12 #ifndef __VE_PHYSICAL_DEVICE_FEATURES_H__
13 #define __VE_PHYSICAL_DEVICE_FEATURES_H__
26 bool robustBufferAccess =
false;
27 bool fullDrawIndexUint32 =
false;
28 bool imageCubeArray =
false;
29 bool independentBlend =
false;
30 bool geometryShader =
false;
31 bool tessellationShader =
false;
32 bool sampleRateShading =
false;
33 bool dualSrcBlend =
false;
35 bool multiDrawIndirect =
false;
36 bool drawIndirectFirstInstance =
false;
37 bool depthClamp =
false;
38 bool depthBiasClamp =
false;
39 bool fillModeNonSolid =
false;
40 bool depthBounds =
false;
41 bool wideLines =
false;
42 bool largePoints =
false;
43 bool alphaToOne =
false;
44 bool multiViewport =
false;
45 bool samplerAnisotropy =
false;
46 bool textureCompressionETC2 =
false;
47 bool textureCompressionASTC_LDR =
false;
48 bool textureCompressionBC =
false;
49 bool occlusionQueryPrecise =
false;
50 bool pipelineStatisticsQuery =
false;
51 bool vertexPipelineStoresAndAtomics =
false;
52 bool fragmentStoresAndAtomics =
false;
53 bool shaderTessellationAndGeometryPointSize =
false;
54 bool shaderImageGatherExtended =
false;
55 bool shaderStorageImageExtendedFormats =
false;
56 bool shaderStorageImageMultisample =
false;
57 bool shaderStorageImageReadWithoutFormat =
false;
58 bool shaderStorageImageWriteWithoutFormat =
false;
59 bool shaderUniformBufferArrayDynamicIndexing =
false;
60 bool shaderSampledImageArrayDynamicIndexing =
false;
61 bool shaderStorageBufferArrayDynamicIndexing =
false;
62 bool shaderStorageImageArrayDynamicIndexing =
false;
63 bool shaderClipDistance =
false;
64 bool shaderCullDistance =
false;
65 bool shaderFloat64 =
false;
66 bool shaderInt64 =
false;
67 bool shaderInt16 =
false;
68 bool shaderResourceResidency =
false;
69 bool shaderResourceMinLod =
false;
70 bool sparseBinding =
false;
71 bool sparseResidencyBuffer =
false;
72 bool sparseResidencyImage2D =
false;
73 bool sparseResidencyImage3D =
false;
74 bool sparseResidency2Samples =
false;
75 bool sparseResidency4Samples =
false;
76 bool sparseResidency8Samples =
false;
77 bool sparseResidency16Samples =
false;
78 bool sparseResidencyAliased =
false;
79 bool variableMultisampleRate =
false;
80 bool inheritedQueries =
false;
82 bool timelineSemaphore =
false;
83 bool bufferDeviceAddress =
false;
84 bool synchronization2 =
false;
85 bool dynamicRendering =
false;
87 bool rayQuery =
false;
88 bool rayTracingPipeline =
false;
89 bool accelerationStructure =
false;
90 bool multiview =
false;
91 bool multiviewGeometryShader =
false;
92 bool multiviewTessellationShader =
false;
94 void enableAllVulkan_1_0_Features();
95 void setAllVulkan_1_0_Features(
bool val);