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#include <RAY/RAY_Procedural.h>
Go to the source code of this file.
Typedefs | |
using | VRAY_Handle = RAY_Handle |
using | VRAY_ObjectHandle = RAY_ObjectHandle |
using | VRAY_MaterialHandle = RAY_MaterialHandle |
using | VRAY_LightHandle = RAY_LightHandle |
using | VRAY_ProceduralArg = RAY_ProceduralArg |
using | VRAY_ProceduralGeo = RAY_ProceduralGeo |
using | VRAY_ROProceduralGeo = RAY_ROProceduralGeo |
using | VRAY_PrimitiveMaterialAttributes = RAY_PrimitiveMaterialAttributes |
using | VRAY_ProceduralChild = RAY_ProceduralChild |
using | VRAY_ProceduralChildPtr = RAY_ProceduralChildPtr |
using | VRAY_Procedural = RAY_Procedural |
using VRAY_Handle = RAY_Handle |
Definition at line 16 of file VRAY_Procedural.h.
using VRAY_LightHandle = RAY_LightHandle |
Definition at line 19 of file VRAY_Procedural.h.
Definition at line 18 of file VRAY_Procedural.h.
using VRAY_ObjectHandle = RAY_ObjectHandle |
Definition at line 17 of file VRAY_Procedural.h.
Definition at line 23 of file VRAY_Procedural.h.
using VRAY_Procedural = RAY_Procedural |
Definition at line 26 of file VRAY_Procedural.h.
using VRAY_ProceduralArg = RAY_ProceduralArg |
Definition at line 20 of file VRAY_Procedural.h.
Definition at line 24 of file VRAY_Procedural.h.
Definition at line 25 of file VRAY_Procedural.h.
using VRAY_ProceduralGeo = RAY_ProceduralGeo |
Definition at line 21 of file VRAY_Procedural.h.
Definition at line 22 of file VRAY_Procedural.h.