Extending the CompoundNode with requirements for closures.
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#include <ClosureCompoundNode.h>
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void | addClassification (ShaderNode &node) const override |
| Add additional classifications on a node. More...
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void | emitFunctionDefinition (const ShaderNode &node, GenContext &context, ShaderStage &stage) const override |
| Emit function definition for the given node instance. More...
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void | emitFunctionCall (const ShaderNode &node, GenContext &context, ShaderStage &stage) const override |
| Emit the function call or inline source code for given node instance in the given context. More...
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void | initialize (const InterfaceElement &element, GenContext &context) override |
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void | createVariables (const ShaderNode &node, GenContext &context, Shader &shader) const override |
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void | emitFunctionDefinition (const ShaderNode &node, GenContext &context, ShaderStage &stage) const override |
| Emit function definition for the given node instance. More...
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void | emitFunctionCall (const ShaderNode &node, GenContext &context, ShaderStage &stage) const override |
| Emit the function call or inline source code for given node instance in the given context. More...
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ShaderGraph * | getGraph () const override |
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virtual | ~ShaderNodeImpl () |
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virtual const string & | getTarget () const |
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const string & | getName () const |
| Return the name of this implementation. More...
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size_t | getHash () const |
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virtual void | addInputs (ShaderNode &node, GenContext &context) const |
| Add additional inputs on a node. More...
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virtual void | setValues (const Node &node, ShaderNode &shaderNode, GenContext &context) const |
| Set values for additional inputs on a node. More...
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virtual void | emitOutputVariables (const ShaderNode &node, GenContext &context, ShaderStage &stage) const |
| Emit declaration and initialization of output variables to use in a function call. More...
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virtual bool | isEditable (const ShaderInput &) const |
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virtual bool | isEditable (const ShaderGraphInputSocket &) const |
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Extending the CompoundNode with requirements for closures.
Definition at line 15 of file ClosureCompoundNode.h.
void ClosureCompoundNode::addClassification |
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ShaderNode & |
node | ) |
const |
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overridevirtual |
Add additional classifications on a node.
Reimplemented from ShaderNodeImpl.
Emit the function call or inline source code for given node instance in the given context.
Reimplemented from ShaderNodeImpl.
Emit function definition for the given node instance.
Reimplemented from ShaderNodeImpl.
The documentation for this class was generated from the following file: