Closure add node implementation.
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#include <ClosureMultiplyNode.h>
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void | emitFunctionCall (const ShaderNode &node, GenContext &context, ShaderStage &stage) const override |
| Emit the function call or inline source code for given node instance in the given context. More...
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virtual | ~ShaderNodeImpl () |
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virtual const string & | getTarget () const |
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virtual void | initialize (const InterfaceElement &element, GenContext &context) |
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const string & | getName () const |
| Return the name of this implementation. More...
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size_t | getHash () const |
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virtual void | addInputs (ShaderNode &node, GenContext &context) const |
| Add additional inputs on a node. More...
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virtual void | setValues (const Node &node, ShaderNode &shaderNode, GenContext &context) const |
| Set values for additional inputs on a node. More...
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virtual void | addClassification (ShaderNode &node) const |
| Add additional classifications on a node. More...
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virtual void | createVariables (const ShaderNode &node, GenContext &context, Shader &shader) const |
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virtual void | emitFunctionDefinition (const ShaderNode &node, GenContext &context, ShaderStage &stage) const |
| Emit function definition for the given node instance. More...
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virtual void | emitOutputVariables (const ShaderNode &node, GenContext &context, ShaderStage &stage) const |
| Emit declaration and initialization of output variables to use in a function call. More...
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virtual ShaderGraph * | getGraph () const |
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virtual bool | isEditable (const ShaderInput &) const |
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virtual bool | isEditable (const ShaderGraphInputSocket &) const |
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Closure add node implementation.
Definition at line 14 of file ClosureMultiplyNode.h.
Emit the function call or inline source code for given node instance in the given context.
Reimplemented from ShaderNodeImpl.
const string ClosureMultiplyNode::IN1 |
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const string ClosureMultiplyNode::IN2 |
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The documentation for this class was generated from the following file: