Compound node implementation.
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#include <CompoundNodeMdl.h>
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void | initialize (const InterfaceElement &element, GenContext &context) override |
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void | emitFunctionDefinition (const ShaderNode &node, GenContext &context, ShaderStage &stage) const override |
| Emit function definition for the given node instance. More...
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void | emitFunctionCall (const ShaderNode &node, GenContext &context, ShaderStage &stage) const override |
| Emit the function call or inline source code for given node instance in the given context. More...
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bool | isReturnStruct () const |
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bool | unrollReturnStructMembers () const |
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void | initialize (const InterfaceElement &element, GenContext &context) override |
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void | createVariables (const ShaderNode &node, GenContext &context, Shader &shader) const override |
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void | emitFunctionDefinition (const ShaderNode &node, GenContext &context, ShaderStage &stage) const override |
| Emit function definition for the given node instance. More...
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void | emitFunctionCall (const ShaderNode &node, GenContext &context, ShaderStage &stage) const override |
| Emit the function call or inline source code for given node instance in the given context. More...
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ShaderGraph * | getGraph () const override |
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virtual | ~ShaderNodeImpl () |
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virtual const string & | getTarget () const |
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const string & | getName () const |
| Return the name of this implementation. More...
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size_t | getHash () const |
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virtual void | addInputs (ShaderNode &node, GenContext &context) const |
| Add additional inputs on a node. More...
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virtual void | setValues (const Node &node, ShaderNode &shaderNode, GenContext &context) const |
| Set values for additional inputs on a node. More...
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virtual void | addClassification (ShaderNode &node) const |
| Add additional classifications on a node. More...
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virtual void | emitOutputVariables (const ShaderNode &node, GenContext &context, ShaderStage &stage) const |
| Emit declaration and initialization of output variables to use in a function call. More...
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virtual bool | isEditable (const ShaderInput &) const |
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virtual bool | isEditable (const ShaderGraphInputSocket &) const |
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Compound node implementation.
Definition at line 30 of file CompoundNodeMdl.h.
Emit the function call or inline source code for given node instance in the given context.
Reimplemented from ShaderNodeImpl.
Emit function definition for the given node instance.
Reimplemented from ShaderNodeImpl.
Initialize with the given implementation element. Initialization must set the name and hash for the implementation, as well as any other data needed to emit code for the node.
Reimplemented from ShaderNodeImpl.
bool CompoundNodeMdl::isReturnStruct |
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const |
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bool CompoundNodeMdl::unrollReturnStructMembers |
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const |
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string CompoundNodeMdl::_returnStruct |
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bool CompoundNodeMdl::_unrollReturnStructMembers = false |
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const string CompoundNodeMdl::GEN_USER_DATA_RETURN_STRUCT_FIELD_NAME |
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staticprotected |
The documentation for this class was generated from the following file: