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Iterates over a node's user properties. More...
#include <FBX_SceneProxy.h>
Public Types | |
enum | DataType { eUndefined, eChar, eUChar, eShort, eUShort, eUInt, eLongLong, eULongLong, eHalfFloat, eBool, eInt, eFloat, eDouble, eDouble2, eDouble3, eDouble4, eDouble4x4, eEnum, eString, eTime, eReference, eBlob, eDistance, eDateTime } |
Public Member Functions | |
PropertyIterator (FBX_NodeID node) | |
~PropertyIterator () | |
bool | isValid () |
void | advance () |
const char * | getName () const |
fpreal | evalFloat (fpreal time_seconds) const |
DataType | getDataType () const |
Iterates over a node's user properties.
Definition at line 658 of file FBX_SceneProxy.h.
Definition at line 670 of file FBX_SceneProxy.h.
FBX_SceneProxy::PropertyIterator::PropertyIterator | ( | FBX_NodeID | node | ) |
FBX_SceneProxy::PropertyIterator::~PropertyIterator | ( | ) |
void FBX_SceneProxy::PropertyIterator::advance | ( | ) |
DataType FBX_SceneProxy::PropertyIterator::getDataType | ( | ) | const |
const char* FBX_SceneProxy::PropertyIterator::getName | ( | ) | const |
bool FBX_SceneProxy::PropertyIterator::isValid | ( | ) |