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enum | RenderType { OPENGL,
VULKAN
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static RE_VertexArray * | getDirtyAttribArray (RE_Render *r, RE_Geometry *geo, const char *attrib_name, const GT_DataArrayHandle &h, const GR_DisplayOption &opts, RE_ArrayType atype, RE_CacheVersion attr_version) |
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static void | fillGeoAttribs (RE_Render *r, const GT_Primitive *prim, const GR_UpdateParms &p, RE_Geometry *geo, bool needs_nml, bool needs_uv, bool needs_tangent, bool need_prim_vert_info, const GT_DataArrayHandle &point_norm, GR_BasePrimType packed_type, bool build_point_id, bool build_prim_id, GR_GeoRenderGL *geo_ren=nullptr, bool *has_detail_prim_id=nullptr, int *detail_prim_id=nullptr, int *num_bone_deform=nullptr) |
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static bool | createTanAttrib (UT_Vector4F *tan_data, const GT_DataArray *nml, const GT_DataArray *tanu, const GT_DataArray *tanv, const GT_DataArray *vlist) |
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void | initLights (RE_Render *r, RE_Shader *sh, GR_RenderMode mode, GR_RenderFlags flags, const GR_DisplayOption *opt) |
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void | buildPointID (RE_Render *r, const GT_Primitive &prim, const GU_ConstDetailHandle &geo, RE_CacheVersion geo_version) |
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void | buildPrimitiveID (RE_Render *r, const GT_Primitive &primh, const GU_ConstDetailHandle &geo, RE_CacheVersion geo_version) |
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GR_SelectMode | buildSelection (RE_Render *r, const GR_UpdateParms &parms, RE_Geometry &obj, const GT_PrimitiveHandle &primh, const GT_DataArrayHandle &vertexlist) |
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GR_SelectMode | addToPointSelection (RE_Render *r, RE_VertexArray *select_array, int length, const GU_Detail &geo, const GT_DataArrayHandle &vh, const GT_DataArrayHandle &vl, const GA_PointGroup *pntsel, bool use_vertex_for_point_select, bool &init) |
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GR_SelectMode | addToVertexSelection (RE_Render *r, RE_VertexArray *select_array, int length, const GU_Detail &geo, const GT_DataArrayHandle &vh, const GA_VertexGroup *vertsel, bool &init) |
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GR_SelectMode | addToEdgeSelection (RE_Render *r, RE_VertexArray *select_array, int length, const GU_Detail &geo, const GT_DataArrayHandle &vt, const GT_DataArrayHandle &vert_list, const GA_EdgeGroup *edgesel, bool &init) |
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GR_SelectMode | addToPrimSelection (RE_Render *r, RE_VertexArray *sel_array, const GT_DataArrayHandle &vh, const GA_PrimitiveGroup *primsel, bool &init) |
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virtual GR_SelectMode | addToBreakpointSelection (RE_Render *r, RE_VertexArray *select, int bpnt_len, const GA_BreakpointGroup *bps, bool &init) |
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GR_SelectMode | buildInstanceSelection (RE_Render *r, const GR_UpdateParms &p, RE_Geometry &obj) |
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void | fillAttributesGL3 (RE_Render *r, const GT_Primitive *prim, const GR_UpdateParms &p, RE_Geometry *geo, bool needs_nml, bool needs_uv, bool needs_tangent, bool need_prim_vert_info, const GT_DataArrayHandle &point_norm) |
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virtual int | setupSelection (RE_Render *r, const GR_DisplayOption *opt, GR_RenderFlags flags, bool supports_outline=false) const |
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virtual void | cleanupSelection (RE_Render *r, int key) const |
| Clean up selection uniforms; much be paired with a setupSelection(). More...
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void | updateWireColor (RE_Render *r, RE_Geometry *geo, const GR_DisplayOption *opt, int start_draw_idx, int num_draw_idx=1) const |
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GR_AttribMask | hasAttribute (const GT_Primitive *prim, const char *name, GT_DataArrayHandle &h) const |
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GT_PrimitiveHandle | getCachedGTPrimitive () |
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void | cacheGTPrimitive (GT_PrimitiveHandle &primh) |
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int | getCurrentLayer () const |
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template<typename T > |
GR_SelectMode | addToPointSelection (const UT_Span< T > &out_select, const GU_Detail &geo, const GT_DataArrayHandle &vh, const GT_DataArrayHandle &vl, const GA_PointGroup *pntsel, bool use_vertex_for_point_select, bool &init) |
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GR_SelectMode | addToVertexSelection (const UT_Span< uint8 > &out_select, const GU_Detail &geo, const GT_DataArrayHandle &vh, const GA_VertexGroup *vertsel, bool &init) |
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template<typename T > |
GR_SelectMode | addToEdgeSelection (const UT_Span< T > &out_select, const GU_Detail &geo, const GT_DataArrayHandle &vt, const GT_DataArrayHandle &vert_list, const GA_EdgeGroup *edgesel, bool &init) |
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GR_SelectMode | addToPrimSelection (const UT_Span< uint8 > &out_select, const GT_DataArrayHandle &vh, const GA_PrimitiveGroup *primsel, bool &init) |
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RE_Geometry * | myGeometry |
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RenderType | myRenderer |
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const GR_RenderInfo * | myInfo |
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GR_MaterialGroups | myMatGroups |
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UT_BoundingBoxD | myBounds |
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unsigned | myBuildPointInfo: 1 |
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unsigned | myBuildPrimInfo: 1 |
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unsigned | myHasDetailPrimID: 1 |
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unsigned | myHasInstancedTransform: 1 |
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unsigned | myHasIdentityTransform: 1 |
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unsigned | myUseBoneDeform: 1 |
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unsigned | myNumBoneDeform: 2 |
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unsigned | myAllowGeoOverride: 1 |
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UT_Matrix4D | myPrimitiveTransform |
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GR_AttribMask | mySelectionMask |
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GR_SelectMode | myCurrentSelection |
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int | myCurrentPointSelectInstance |
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int | myMaterialOverride |
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int | myConvexFlag |
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int | myDetailPrimID |
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GR_Primitive * | myParentPrim |
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int | myCurrentLayer |
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