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GR_PointGL3.h
Go to the documentation of this file.
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/*
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* PROPRIETARY INFORMATION. This software is proprietary to
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* Side Effects Software Inc., and is not to be reproduced,
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* transmitted, or disclosed in any way without written permission.
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*
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* NAME: GR_PointGL3 ( GR Library, C++)
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*
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* COMMENTS:
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* Simple point renderer. Cd, alpha and pscale are supported.
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*/
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#ifndef GR_PointGL3_h
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#define GR_PointGL3_h
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#include "
GR_API.h
"
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#include "
GR_GeoRenderGL.h
"
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#include <
RE/RE_ShaderHandle.h
>
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class
GR_API
GR_PointGL3
:
public
GR_GeoRenderGL
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{
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public
:
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GR_PointGL3
(
GR_Primitive
*prim);
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~
GR_PointGL3
()
override
;
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const
char
*
className
()
const override
{
return
"GR_PointGL3"
; }
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void
update
(
RE_RenderContext
r
,
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const
GT_PrimitiveHandle
&primh,
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const
GR_UpdateParms
&parms,
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const
char
*
cache_name
)
override
;
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void
draw
(
RE_RenderContext
r
,
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GR_RenderMode
mode
,
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GR_RenderFlags
flags
,
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GR_DrawParms
dp)
override
;
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exint
getNumGLPrimitives
()
const override
;
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bool
hasTransparency
()
const override
{
return
myHasAlpha; }
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private
:
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void
updatePointAttribs(
RE_Render
*
r
,
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const
GT_PrimitiveHandle
&primh,
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const
GR_UpdateParms
&parms);
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void
drawPrivate(
RE_Render
*
r
,
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GR_RenderMode
mode
,
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GR_RenderFlags
flags
,
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GR_DrawParms
dp);
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void
drawUtility(
RE_Render
*
r
,
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GR_RenderMode
mode
,
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GR_RenderFlags
flags
,
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GR_DrawParms
dp);
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static
RE_ShaderHandle
thePointShader;
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static
RE_ShaderHandle
thePixelShader;
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bool
myHasCdAttrib;
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bool
myHasAlphaAttrib;
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bool
myHasAlpha;
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bool
myObjectSelected;
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};
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#endif
GR_PointGL3
Definition:
GR_PointGL3.h:18
GR_GeoRenderGL.h
flags
GLbitfield flags
Definition:
glcorearb.h:1596
GR_GeoRender::draw
virtual void draw(RE_RenderContext r, GR_RenderMode mode, GR_RenderFlags flags, GR_DrawParms draw_parms)=0
Normal drawing method. Only issue rendering commands.
GR_PointGL3::hasTransparency
bool hasTransparency() const override
returns true if this drawable renders some transparent elements
Definition:
GR_PointGL3.h:37
exint
int64 exint
Definition:
SYS_Types.h:125
GT_Names::cache_name
GT_API const UT_StringHolder cache_name
GR_PointGL3::className
const char * className() const override
Definition:
GR_PointGL3.h:24
RE_RenderContext
Temporary container for either a RV_Render and an RE_Render.
Definition:
RE_RenderContext.h:23
GR_GeoRender::getNumGLPrimitives
virtual exint getNumGLPrimitives() const =0
GR_GeoRenderGL
Definition:
GR_GeoRenderGL.h:26
GR_UpdateParms
set of parameters sent to GR_Primitive::update()
Definition:
GR_UpdateParms.h:37
GR_API.h
GR_Primitive
Definition:
GR_Primitive.h:55
GR_RenderMode
GR_RenderMode
Definition:
GR_Defines.h:48
RE_ShaderHandle.h
GR_DrawParms
Definition:
GR_DrawParms.h:19
RE_Render
Definition:
RE_Render.h:29
GR_API
#define GR_API
Definition:
GR_API.h:10
UT_IntrusivePtr< GT_Primitive >
GR_RenderFlags
GR_RenderFlags
Definition:
GR_Defines.h:86
mode
GLenum mode
Definition:
glcorearb.h:99
GR_GeoRender::update
virtual void update(RE_RenderContext r, const GT_PrimitiveHandle &primh, const GR_UpdateParms &p, const char *cache_name)=0
r
GLboolean r
Definition:
glcorearb.h:1222
RE_ShaderHandle
Simple interface to building a shader from a .prog file.
Definition:
RE_ShaderHandle.h:77
GR
GR_PointGL3.h
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