#include <GR_VolumeRender.h>
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| GR_VolumeSlice (const UT_Vector3Array &points, const UT_Vector3Array &texcoords, GR_TextureRef volume, bool selected, bool motion, bool normal, fpreal32 zinc) |
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| GR_VolumeSlice (fpreal depth, fpreal slice) |
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void | setDepth (const UT_Matrix4D &proj) |
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void | setVolume (GR_TextureRef vol_tex) |
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void | setObjectXform (const UT_SharedPtr< UT_Matrix3D > &object) |
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void | setFog (fpreal depth, fpreal slice) |
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fpreal32 | depth () const |
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int | triCount () const |
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void | createSlice (UT_Vector3FArray &pos, UT_Vector3FArray &texcoord, UT_IntArray &draw_mode, UT_Array< GR_TextureRef > &tex, UT_IntArray &draw_count, UT_FloatArray &zincs, UT_FloatArray &depth, bool show_selection, UT_ValArray< UT_SharedPtr< UT_Matrix3D >> *obj_mats=nullptr) const |
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Definition at line 117 of file GR_VolumeRender.h.
GR_VolumeSlice::GR_VolumeSlice |
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fpreal |
depth, |
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fpreal |
slice |
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) |
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inline |
fpreal32 GR_VolumeSlice::depth |
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const |
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inline |
int GR_VolumeSlice::triCount |
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const |
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inline |
The documentation for this class was generated from the following file: