HDK
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GeomPropValue node implementation for GLSL. More...
#include <GeomPropValueNodeGlsl.h>
Public Member Functions | |
void | createVariables (const ShaderNode &node, GenContext &context, Shader &shader) const override |
void | emitFunctionCall (const ShaderNode &node, GenContext &context, ShaderStage &stage) const override |
Emit the function call or inline source code for given node instance in the given context. More... | |
bool | isEditable (const ShaderInput &) const override |
Public Member Functions inherited from GlslImplementation | |
const string & | getTarget () const override |
Public Member Functions inherited from HwImplementation | |
bool | isEditable (const ShaderInput &input) const override |
Public Member Functions inherited from ShaderNodeImpl | |
virtual | ~ShaderNodeImpl () |
virtual void | initialize (const InterfaceElement &element, GenContext &context) |
const string & | getName () const |
Return the name of this implementation. More... | |
size_t | getHash () const |
virtual void | addInputs (ShaderNode &node, GenContext &context) const |
Add additional inputs on a node. More... | |
virtual void | setValues (const Node &node, ShaderNode &shaderNode, GenContext &context) const |
Set values for additional inputs on a node. More... | |
virtual void | addClassification (ShaderNode &node) const |
Add additional classifications on a node. More... | |
virtual void | emitFunctionDefinition (const ShaderNode &node, GenContext &context, ShaderStage &stage) const |
Emit function definition for the given node instance. More... | |
virtual void | emitOutputVariables (const ShaderNode &node, GenContext &context, ShaderStage &stage) const |
Emit declaration and initialization of output variables to use in a function call. More... | |
virtual ShaderGraph * | getGraph () const |
virtual bool | isEditable (const ShaderGraphInputSocket &) const |
Static Public Member Functions | |
static ShaderNodeImplPtr | create () |
Additional Inherited Members | |
Protected Types inherited from HwImplementation | |
enum | Space { MODEL_SPACE = 0, OBJECT_SPACE = 1, WORLD_SPACE = 2 } |
Protected Member Functions inherited from GlslImplementation | |
GlslImplementation () | |
Protected Member Functions inherited from HwImplementation | |
HwImplementation () | |
Protected Member Functions inherited from ShaderNodeImpl | |
ShaderNodeImpl () | |
Protected constructor. More... | |
Protected Attributes inherited from ShaderNodeImpl | |
string | _name |
size_t | _hash |
Static Protected Attributes inherited from HwImplementation | |
static const string | SPACE |
Internal string constants. More... | |
static const string | INDEX |
static const string | GEOMPROP |
GeomPropValue node implementation for GLSL.
Definition at line 14 of file GeomPropValueNodeGlsl.h.
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static |
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overridevirtual |
Create shader variables needed for the implementation of this node (e.g. uniforms, inputs and outputs). Used if the node requires input data from the application.
Reimplemented from ShaderNodeImpl.
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overridevirtual |
Emit the function call or inline source code for given node instance in the given context.
Reimplemented from ShaderNodeImpl.
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inlineoverridevirtual |
Returns true if an input is editable by users. Editable inputs are allowed to be published as shader uniforms and hence must be presentable in a user interface. By default all inputs are considered to be editable.
Reimplemented from ShaderNodeImpl.
Definition at line 23 of file GeomPropValueNodeGlsl.h.