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virtual | ~HOM_hmath () |
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virtual std::string | __repr__ ()=0 |
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virtual HOM_Matrix4 * | identityTransform ()=0 |
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virtual HOM_Matrix4 * | buildTranslate (double tx, double ty, double tz)=0 |
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virtual HOM_Matrix4 * | buildTranslate (const std::vector< double > &values)=0 |
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virtual HOM_Matrix4 * | buildScale (double sx, double sy, double sz)=0 |
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virtual HOM_Matrix4 * | buildScale (const std::vector< double > &values)=0 |
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virtual HOM_Matrix4 * | buildShear (double sxy, double sxz, double syz)=0 |
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virtual HOM_Matrix4 * | buildShear (const std::vector< double > &values)=0 |
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virtual HOM_Matrix4 * | buildRotate (double rx, double ry, double rz, const char *order="xyz")=0 |
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virtual HOM_Matrix4 * | buildRotate (const std::vector< double > &values, const char *order="xyz")=0 |
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virtual HOM_Matrix4 * | buildRotateAboutAxis (const std::vector< double > &axis, double angle_in_deg)=0 |
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virtual HOM_Matrix4 * | buildRotateZToAxis (const std::vector< double > &axis)=0 |
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virtual HOM_Matrix4 * | buildRotateLookAt (const HOM_Vector3 &_from, const HOM_Vector3 &to, const HOM_Vector3 &up)=0 |
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virtual HOM_Matrix4 * | buildTransform (const std::map< std::string, std::vector< double > > &values_dict, const char *transform_order="srt", const char *rotate_order="xyz")=0 |
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virtual HOM_Matrix4 * | _buildTransformTRS (const HOM_Vector3 &translate, const HOM_Vector3 &rotate, const HOM_Vector3 &scale, const char *transform_order="srt", const char *rotate_order="xyz")=0 |
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virtual HOM_Matrix4 * | _buildTransformTRSS (const HOM_Vector3 &translate, const HOM_Vector3 &rotate, const HOM_Vector3 &scale, const HOM_Vector3 &shear, const char *transform_order="srt", const char *rotate_order="xyz")=0 |
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virtual HOM_Matrix4 * | _buildTransformTR (const HOM_Vector3 &translate, const HOM_Vector3 &rotate, const char *transform_order="srt", const char *rotate_order="xyz")=0 |
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virtual HOM_Matrix4 * | _buildTransform (const HOM_Vector3 &translate, const HOM_Vector3 &rotate, const HOM_Vector3 &scale, const HOM_Vector3 &shear, const HOM_Vector3 &pivot, const HOM_Vector3 &pivot_rotate, const char *transform_order="srt", const char *rotate_order="xyz")=0 |
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virtual double | degToRad (double degrees)=0 |
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virtual double | radToDeg (double radians)=0 |
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virtual double | noise1d (const std::vector< double > &pos) const =0 |
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virtual HOM_Vector3 | noise3d (const std::vector< double > &pos) const =0 |
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double | fit (double value, double oldmin, double oldmax, double newmin, double newmax) |
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double | fit01 (double value, double newmin, double newmax) |
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double | fit10 (double value, double newmin, double newmax) |
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double | fit11 (double value, double newmin, double newmax) |
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double | sign (double value) |
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double | clamp (double value, double min, double max) |
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double | smooth (double value, double min, double max) |
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virtual double | wrap (double value, double min, double max) const =0 |
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virtual double | rand (double seed) const =0 |
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virtual double | orient2d (const std::vector< double > &pa, const std::vector< double > &pb, const std::vector< double > &point)=0 |
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virtual double | orient3d (const std::vector< double > &pa, const std::vector< double > &pb, const std::vector< double > &pc, const std::vector< double > &point)=0 |
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virtual double | inCircle (const std::vector< double > &pa, const std::vector< double > &pb, const std::vector< double > &pc, const std::vector< double > &point)=0 |
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virtual double | inSphere (const std::vector< double > &pa, const std::vector< double > &pb, const std::vector< double > &pc, const std::vector< double > &pd, const std::vector< double > &point)=0 |
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virtual HOM_Vector3 | intersectPlane (HOM_Vector3 const &plane_point, HOM_Vector3 const &plane_dir, HOM_Vector3 const &line_origin, HOM_Vector3 const &line_dir)=0 |
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virtual HOM_Matrix4 * | combineLocalTransform (HOM_Matrix4 &local, HOM_Matrix4 &parent_world, HOM_Matrix4 &parent_local, HOM_EnumValue &mode=HOM_scaleInheritanceMode::Default)=0 |
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virtual HOM_Matrix4 * | extractLocalTransform (HOM_Matrix4 &world, HOM_Matrix4 &target_parent_world, HOM_Matrix4 &target_parent_local, HOM_EnumValue &mode=HOM_scaleInheritanceMode::Default, HOM_Matrix4 *effective_local=nullptr)=0 |
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virtual HOM_Matrix4 * | slerpTransforms (const std::vector< HOM_Matrix4 > &xforms, const std::vector< double > &input_weights, bool normalize_weigths=true, int slerp_method=1, int slerp_flip_mehtod=1)=0 |
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Definition at line 28 of file HOM_hmath.h.