_alphaThreshold | HdRenderPassState | protected |
_alphaToCoverageEnabled | HdRenderPassState | protected |
_aovBindings | HdRenderPassState | protected |
_aovInputBindings | HdRenderPassState | protected |
_blendAlphaDstFactor | HdRenderPassState | protected |
_blendAlphaOp | HdRenderPassState | protected |
_blendAlphaSrcFactor | HdRenderPassState | protected |
_blendColorDstFactor | HdRenderPassState | protected |
_blendColorOp | HdRenderPassState | protected |
_blendColorSrcFactor | HdRenderPassState | protected |
_blendConstantColor | HdRenderPassState | protected |
_blendEnabled | HdRenderPassState | protected |
_camera | HdRenderPassState | protected |
_clippingEnabled | HdRenderPassState | protected |
_colorMasks | HdRenderPassState | protected |
_colorMaskUseDefault | HdRenderPassState | protected |
_conservativeRasterizationEnabled | HdRenderPassState | protected |
_cullStyle | HdRenderPassState | protected |
_depthBiasConstantFactor | HdRenderPassState | protected |
_depthBiasEnabled | HdRenderPassState | protected |
_depthBiasSlopeFactor | HdRenderPassState | protected |
_depthBiasUseDefault | HdRenderPassState | protected |
_depthClampEnabled | HdRenderPassState | protected |
_depthFunc | HdRenderPassState | protected |
_depthMaskEnabled | HdRenderPassState | protected |
_depthRange | HdRenderPassState | protected |
_depthTestEnabled | HdRenderPassState | protected |
_drawRange | HdRenderPassState | protected |
_framing | HdRenderPassState | protected |
_indicatorColor | HdRenderPassState | protected |
_lightingEnabled | HdRenderPassState | protected |
_lineWidth | HdRenderPassState | protected |
_maskColor | HdRenderPassState | protected |
_multiSampleEnabled | HdRenderPassState | protected |
_overrideColor | HdRenderPassState | protected |
_overrideWindowPolicy | HdRenderPassState | protected |
_pointColor | HdRenderPassState | protected |
_pointSelectedSize | HdRenderPassState | protected |
_pointSize | HdRenderPassState | protected |
_stencilEnabled | HdRenderPassState | protected |
_stencilFailOp | HdRenderPassState | protected |
_stencilFunc | HdRenderPassState | protected |
_stencilMask | HdRenderPassState | protected |
_stencilRef | HdRenderPassState | protected |
_stencilZFailOp | HdRenderPassState | protected |
_stencilZPassOp | HdRenderPassState | protected |
_stepSize | HdRenderPassState | protected |
_stepSizeLighting | HdRenderPassState | protected |
_tessLevel | HdRenderPassState | protected |
_useMultiSampleAov | HdRenderPassState | protected |
_viewport | HdRenderPassState | protected |
_wireframeColor | HdRenderPassState | protected |
ApplyStateFromCamera() | HdStRenderPassState | |
ApplyStateFromGeometricShader(HdSt_ResourceBinder const &binder, HdSt_GeometricShaderSharedPtr const &geometricShader) | HdStRenderPassState | |
AxisAlignedAffineTransform typedef | HdStRenderPassState | |
Bind(HgiCapabilities const &hgiCapabilities) | HdStRenderPassState | |
ClipPlanesVector typedef | HdRenderPassState | |
ColorMask enum name | HdRenderPassState | |
ColorMaskNone enum value | HdRenderPassState | |
ColorMaskRGB enum value | HdRenderPassState | |
ColorMaskRGBA enum value | HdRenderPassState | |
ComputeImageToHorizontallyNormalizedFilmback() const | HdStRenderPassState | |
ComputeViewport() const | HdStRenderPassState | |
GetAlphaThreshold() const | HdRenderPassState | inline |
GetAlphaToCoverageEnabled() const | HdRenderPassState | inline |
GetAovBindings() const | HdRenderPassState | |
GetAovInputBindings() const | HdRenderPassState | |
GetBlendAlphaDstFactor() | HdRenderPassState | inline |
GetBlendAlphaOp() | HdRenderPassState | inline |
GetBlendAlphaSrcFactor() | HdRenderPassState | inline |
GetBlendColorDstFactor() | HdRenderPassState | inline |
GetBlendColorOp() | HdRenderPassState | inline |
GetBlendColorSrcFactor() | HdRenderPassState | inline |
GetBlendConstantColor() const | HdRenderPassState | inline |
GetCamera() const | HdRenderPassState | inline |
GetClippingEnabled() const | HdRenderPassState | inline |
GetClipPlanes() const override | HdStRenderPassState | virtual |
GetColorMasks() const | HdRenderPassState | inline |
GetColorMaskUseDefault() const | HdRenderPassState | inline |
GetConservativeRasterizationEnabled() const | HdRenderPassState | inline |
GetCullMatrix() const | HdStRenderPassState | inline |
GetCullStyle() const | HdRenderPassState | inline |
GetDepthBiasEnabled() const | HdRenderPassState | inline |
GetDepthBiasUseDefault() const | HdRenderPassState | inline |
GetDepthFunc() const | HdRenderPassState | inline |
GetDepthRange() const | HdRenderPassState | |
GetDrawingRange() const | HdRenderPassState | inline |
GetDrawingRangeNDC() const | HdRenderPassState | |
GetEnableDepthClamp() const | HdRenderPassState | |
GetEnableDepthMask() const | HdRenderPassState | |
GetEnableDepthTest() const | HdRenderPassState | |
GetFraming() const | HdRenderPassState | inline |
GetGraphicsPipelineHash(HdSt_GeometricShaderSharedPtr const &geometricShader, bool firstDrawBatch) const | HdStRenderPassState | |
GetImageToWorldMatrix() const | HdRenderPassState | |
GetIndicatorColor() const | HdRenderPassState | inline |
GetLightingEnabled() const | HdRenderPassState | inline |
GetLightingShader() const | HdStRenderPassState | inline |
GetLineWidth() const | HdRenderPassState | inline |
GetMaskColor() const | HdRenderPassState | inline |
GetMultiSampleEnabled() const | HdRenderPassState | inline |
GetOverrideColor() const | HdRenderPassState | inline |
GetOverrideWindowPolicy() const | HdRenderPassState | inline |
GetPointColor() const | HdRenderPassState | inline |
GetPointSelectedSize() const | HdRenderPassState | inline |
GetPointSize() const | HdRenderPassState | inline |
GetProjectionMatrix() const override | HdStRenderPassState | virtual |
GetRenderPassShader() const | HdStRenderPassState | inline |
GetResolveAovMultiSample() const | HdStRenderPassState | |
GetShaderHash() const | HdStRenderPassState | |
GetShaders() const | HdStRenderPassState | |
GetStencilDepthFailOp() const | HdRenderPassState | inline |
GetStencilDepthPassOp() const | HdRenderPassState | inline |
GetStencilEnabled() const | HdRenderPassState | |
GetStencilFailOp() const | HdRenderPassState | inline |
GetStencilFunc() const | HdRenderPassState | inline |
GetStencilMask() const | HdRenderPassState | inline |
GetStencilRef() const | HdRenderPassState | inline |
GetTessLevel() const | HdRenderPassState | inline |
GetUseAovMultiSample() const | HdRenderPassState | |
GetUseSceneMaterials() const | HdStRenderPassState | inline |
GetViewport() const | HdRenderPassState | inline |
GetWindowPolicy() const | HdRenderPassState | |
GetWireframeColor() const | HdRenderPassState | inline |
GetWorldToViewMatrix() const override | HdStRenderPassState | virtual |
HdRenderPassState() | HdRenderPassState | |
HdStRenderPassState() | HdStRenderPassState | |
HdStRenderPassState(HdStRenderPassShaderSharedPtr const &shader) | HdStRenderPassState | |
InitGraphicsPipelineDesc(HgiGraphicsPipelineDesc *pipeDesc, HdSt_GeometricShaderSharedPtr const &geometricShader, bool firstDrawBatch) const | HdStRenderPassState | |
MakeGraphicsCmdsDesc(HdRenderIndex const *renderIndex) const | HdStRenderPassState | |
Prepare(HdResourceRegistrySharedPtr const &resourceRegistry) override | HdStRenderPassState | virtual |
SetAlphaThreshold(float alphaThreshold) | HdRenderPassState | |
SetAlphaToCoverageEnabled(bool enabled) | HdRenderPassState | |
SetAovBindings(HdRenderPassAovBindingVector const &aovBindings) | HdRenderPassState | |
SetAovInputBindings(HdRenderPassAovBindingVector const &aovBindings) | HdRenderPassState | |
SetBlend(HdBlendOp colorOp, HdBlendFactor colorSrcFactor, HdBlendFactor colorDstFactor, HdBlendOp alphaOp, HdBlendFactor alphaSrcFactor, HdBlendFactor alphaDstFactor) | HdRenderPassState | |
SetBlendConstantColor(GfVec4f const &color) | HdRenderPassState | |
SetBlendEnabled(bool enabled) | HdRenderPassState | |
SetCamera(const HdCamera *camera) | HdRenderPassState | |
SetCameraFramingState(GfMatrix4d const &worldToViewMatrix, GfMatrix4d const &projectionMatrix, GfVec4d const &viewport, ClipPlanesVector const &clipPlanes) | HdStRenderPassState | |
SetClippingEnabled(bool enabled) | HdRenderPassState | |
SetColorMasks(std::vector< ColorMask > const &masks) | HdRenderPassState | |
SetColorMaskUseDefault(bool useDefault) | HdRenderPassState | |
SetConservativeRasterizationEnabled(bool enabled) | HdRenderPassState | |
SetCullStyle(HdCullStyle cullStyle) | HdRenderPassState | |
SetDepthBias(float constantFactor, float slopeFactor) | HdRenderPassState | |
SetDepthBiasEnabled(bool enabled) | HdRenderPassState | |
SetDepthBiasUseDefault(bool useDefault) | HdRenderPassState | |
SetDepthFunc(HdCompareFunction depthFunc) | HdRenderPassState | |
SetDepthRange(GfVec2f const &depthRange) | HdRenderPassState | |
SetDrawingRange(GfVec2f const &drawRange) | HdRenderPassState | |
SetEnableDepthClamp(bool enabled) | HdRenderPassState | |
SetEnableDepthMask(bool state) | HdRenderPassState | |
SetEnableDepthTest(bool enabled) | HdRenderPassState | |
SetFraming(const CameraUtilFraming &framing) | HdRenderPassState | |
SetIndicatorColor(GfVec4f const &color) | HdRenderPassState | |
SetLightingEnabled(bool enabled) | HdRenderPassState | |
SetLightingShader(HdStLightingShaderSharedPtr const &lightingShader) | HdStRenderPassState | |
SetLineWidth(float width) | HdRenderPassState | |
SetMaskColor(GfVec4f const &color) | HdRenderPassState | |
SetMultiSampleEnabled(bool enabled) | HdRenderPassState | |
SetOverrideColor(GfVec4f const &color) | HdRenderPassState | |
SetOverrideWindowPolicy(const std::optional< CameraUtilConformWindowPolicy > &overrideWindowPolicy) | HdRenderPassState | |
SetPointColor(GfVec4f const &color) | HdRenderPassState | |
SetPointSelectedSize(float size) | HdRenderPassState | |
SetPointSize(float size) | HdRenderPassState | |
SetRenderPassShader(HdStRenderPassShaderSharedPtr const &renderPassShader) | HdStRenderPassState | |
SetResolveAovMultiSample(bool state) | HdStRenderPassState | |
SetStencil(HdCompareFunction func, int ref, int mask, HdStencilOp fail, HdStencilOp zfail, HdStencilOp zpass) | HdRenderPassState | |
SetStencilEnabled(bool enabled) | HdRenderPassState | |
SetTessLevel(float level) | HdRenderPassState | |
SetUseAovMultiSample(bool state) | HdRenderPassState | |
SetUseSceneMaterials(bool state) | HdStRenderPassState | |
SetViewport(const GfVec4d &viewport) | HdRenderPassState | |
SetVolumeRenderingConstants(float stepSize, float stepSizeLighting) | HdRenderPassState | |
SetWireframeColor(GfVec4f const &color) | HdRenderPassState | |
Unbind(HgiCapabilities const &hgiCapabilities) | HdStRenderPassState | |
~HdRenderPassState() | HdRenderPassState | virtual |
~HdStRenderPassState() override | HdStRenderPassState | |