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HdStRenderPassState Member List

This is the complete list of members for HdStRenderPassState, including all inherited members.

_alphaThresholdHdRenderPassStateprotected
_alphaToCoverageEnabledHdRenderPassStateprotected
_aovBindingsHdRenderPassStateprotected
_aovInputBindingsHdRenderPassStateprotected
_blendAlphaDstFactorHdRenderPassStateprotected
_blendAlphaOpHdRenderPassStateprotected
_blendAlphaSrcFactorHdRenderPassStateprotected
_blendColorDstFactorHdRenderPassStateprotected
_blendColorOpHdRenderPassStateprotected
_blendColorSrcFactorHdRenderPassStateprotected
_blendConstantColorHdRenderPassStateprotected
_blendEnabledHdRenderPassStateprotected
_cameraHdRenderPassStateprotected
_clippingEnabledHdRenderPassStateprotected
_colorMasksHdRenderPassStateprotected
_colorMaskUseDefaultHdRenderPassStateprotected
_conservativeRasterizationEnabledHdRenderPassStateprotected
_cullStyleHdRenderPassStateprotected
_depthBiasConstantFactorHdRenderPassStateprotected
_depthBiasEnabledHdRenderPassStateprotected
_depthBiasSlopeFactorHdRenderPassStateprotected
_depthBiasUseDefaultHdRenderPassStateprotected
_depthClampEnabledHdRenderPassStateprotected
_depthFuncHdRenderPassStateprotected
_depthMaskEnabledHdRenderPassStateprotected
_depthRangeHdRenderPassStateprotected
_depthTestEnabledHdRenderPassStateprotected
_drawRangeHdRenderPassStateprotected
_framingHdRenderPassStateprotected
_indicatorColorHdRenderPassStateprotected
_lightingEnabledHdRenderPassStateprotected
_lineWidthHdRenderPassStateprotected
_maskColorHdRenderPassStateprotected
_multiSampleEnabledHdRenderPassStateprotected
_overrideColorHdRenderPassStateprotected
_overrideWindowPolicyHdRenderPassStateprotected
_pointColorHdRenderPassStateprotected
_pointSelectedSizeHdRenderPassStateprotected
_pointSizeHdRenderPassStateprotected
_stencilEnabledHdRenderPassStateprotected
_stencilFailOpHdRenderPassStateprotected
_stencilFuncHdRenderPassStateprotected
_stencilMaskHdRenderPassStateprotected
_stencilRefHdRenderPassStateprotected
_stencilZFailOpHdRenderPassStateprotected
_stencilZPassOpHdRenderPassStateprotected
_stepSizeHdRenderPassStateprotected
_stepSizeLightingHdRenderPassStateprotected
_tessLevelHdRenderPassStateprotected
_useMultiSampleAovHdRenderPassStateprotected
_viewportHdRenderPassStateprotected
_wireframeColorHdRenderPassStateprotected
ApplyStateFromCamera()HdStRenderPassState
ApplyStateFromGeometricShader(HdSt_ResourceBinder const &binder, HdSt_GeometricShaderSharedPtr const &geometricShader)HdStRenderPassState
AxisAlignedAffineTransform typedefHdStRenderPassState
Bind(HgiCapabilities const &hgiCapabilities)HdStRenderPassState
ClipPlanesVector typedefHdRenderPassState
ColorMask enum nameHdRenderPassState
ColorMaskNone enum valueHdRenderPassState
ColorMaskRGB enum valueHdRenderPassState
ColorMaskRGBA enum valueHdRenderPassState
ComputeImageToHorizontallyNormalizedFilmback() const HdStRenderPassState
ComputeViewport() const HdStRenderPassState
GetAlphaThreshold() const HdRenderPassStateinline
GetAlphaToCoverageEnabled() const HdRenderPassStateinline
GetAovBindings() const HdRenderPassState
GetAovInputBindings() const HdRenderPassState
GetBlendAlphaDstFactor()HdRenderPassStateinline
GetBlendAlphaOp()HdRenderPassStateinline
GetBlendAlphaSrcFactor()HdRenderPassStateinline
GetBlendColorDstFactor()HdRenderPassStateinline
GetBlendColorOp()HdRenderPassStateinline
GetBlendColorSrcFactor()HdRenderPassStateinline
GetBlendConstantColor() const HdRenderPassStateinline
GetCamera() const HdRenderPassStateinline
GetClippingEnabled() const HdRenderPassStateinline
GetClipPlanes() const overrideHdStRenderPassStatevirtual
GetColorMasks() const HdRenderPassStateinline
GetColorMaskUseDefault() const HdRenderPassStateinline
GetConservativeRasterizationEnabled() const HdRenderPassStateinline
GetCullMatrix() const HdStRenderPassStateinline
GetCullStyle() const HdRenderPassStateinline
GetDepthBiasEnabled() const HdRenderPassStateinline
GetDepthBiasUseDefault() const HdRenderPassStateinline
GetDepthFunc() const HdRenderPassStateinline
GetDepthRange() const HdRenderPassState
GetDrawingRange() const HdRenderPassStateinline
GetDrawingRangeNDC() const HdRenderPassState
GetEnableDepthClamp() const HdRenderPassState
GetEnableDepthMask() const HdRenderPassState
GetEnableDepthTest() const HdRenderPassState
GetFraming() const HdRenderPassStateinline
GetGraphicsPipelineHash(HdSt_GeometricShaderSharedPtr const &geometricShader, bool firstDrawBatch) const HdStRenderPassState
GetImageToWorldMatrix() const HdRenderPassState
GetIndicatorColor() const HdRenderPassStateinline
GetLightingEnabled() const HdRenderPassStateinline
GetLightingShader() const HdStRenderPassStateinline
GetLineWidth() const HdRenderPassStateinline
GetMaskColor() const HdRenderPassStateinline
GetMultiSampleEnabled() const HdRenderPassStateinline
GetOverrideColor() const HdRenderPassStateinline
GetOverrideWindowPolicy() const HdRenderPassStateinline
GetPointColor() const HdRenderPassStateinline
GetPointSelectedSize() const HdRenderPassStateinline
GetPointSize() const HdRenderPassStateinline
GetProjectionMatrix() const overrideHdStRenderPassStatevirtual
GetRenderPassShader() const HdStRenderPassStateinline
GetResolveAovMultiSample() const HdStRenderPassState
GetShaderHash() const HdStRenderPassState
GetShaders() const HdStRenderPassState
GetStencilDepthFailOp() const HdRenderPassStateinline
GetStencilDepthPassOp() const HdRenderPassStateinline
GetStencilEnabled() const HdRenderPassState
GetStencilFailOp() const HdRenderPassStateinline
GetStencilFunc() const HdRenderPassStateinline
GetStencilMask() const HdRenderPassStateinline
GetStencilRef() const HdRenderPassStateinline
GetTessLevel() const HdRenderPassStateinline
GetUseAovMultiSample() const HdRenderPassState
GetUseSceneMaterials() const HdStRenderPassStateinline
GetViewport() const HdRenderPassStateinline
GetWindowPolicy() const HdRenderPassState
GetWireframeColor() const HdRenderPassStateinline
GetWorldToViewMatrix() const overrideHdStRenderPassStatevirtual
HdRenderPassState()HdRenderPassState
HdStRenderPassState()HdStRenderPassState
HdStRenderPassState(HdStRenderPassShaderSharedPtr const &shader)HdStRenderPassState
InitGraphicsPipelineDesc(HgiGraphicsPipelineDesc *pipeDesc, HdSt_GeometricShaderSharedPtr const &geometricShader, bool firstDrawBatch) const HdStRenderPassState
MakeGraphicsCmdsDesc(HdRenderIndex const *renderIndex) const HdStRenderPassState
Prepare(HdResourceRegistrySharedPtr const &resourceRegistry) overrideHdStRenderPassStatevirtual
SetAlphaThreshold(float alphaThreshold)HdRenderPassState
SetAlphaToCoverageEnabled(bool enabled)HdRenderPassState
SetAovBindings(HdRenderPassAovBindingVector const &aovBindings)HdRenderPassState
SetAovInputBindings(HdRenderPassAovBindingVector const &aovBindings)HdRenderPassState
SetBlend(HdBlendOp colorOp, HdBlendFactor colorSrcFactor, HdBlendFactor colorDstFactor, HdBlendOp alphaOp, HdBlendFactor alphaSrcFactor, HdBlendFactor alphaDstFactor)HdRenderPassState
SetBlendConstantColor(GfVec4f const &color)HdRenderPassState
SetBlendEnabled(bool enabled)HdRenderPassState
SetCamera(const HdCamera *camera)HdRenderPassState
SetCameraFramingState(GfMatrix4d const &worldToViewMatrix, GfMatrix4d const &projectionMatrix, GfVec4d const &viewport, ClipPlanesVector const &clipPlanes)HdStRenderPassState
SetClippingEnabled(bool enabled)HdRenderPassState
SetColorMasks(std::vector< ColorMask > const &masks)HdRenderPassState
SetColorMaskUseDefault(bool useDefault)HdRenderPassState
SetConservativeRasterizationEnabled(bool enabled)HdRenderPassState
SetCullStyle(HdCullStyle cullStyle)HdRenderPassState
SetDepthBias(float constantFactor, float slopeFactor)HdRenderPassState
SetDepthBiasEnabled(bool enabled)HdRenderPassState
SetDepthBiasUseDefault(bool useDefault)HdRenderPassState
SetDepthFunc(HdCompareFunction depthFunc)HdRenderPassState
SetDepthRange(GfVec2f const &depthRange)HdRenderPassState
SetDrawingRange(GfVec2f const &drawRange)HdRenderPassState
SetEnableDepthClamp(bool enabled)HdRenderPassState
SetEnableDepthMask(bool state)HdRenderPassState
SetEnableDepthTest(bool enabled)HdRenderPassState
SetFraming(const CameraUtilFraming &framing)HdRenderPassState
SetIndicatorColor(GfVec4f const &color)HdRenderPassState
SetLightingEnabled(bool enabled)HdRenderPassState
SetLightingShader(HdStLightingShaderSharedPtr const &lightingShader)HdStRenderPassState
SetLineWidth(float width)HdRenderPassState
SetMaskColor(GfVec4f const &color)HdRenderPassState
SetMultiSampleEnabled(bool enabled)HdRenderPassState
SetOverrideColor(GfVec4f const &color)HdRenderPassState
SetOverrideWindowPolicy(const std::optional< CameraUtilConformWindowPolicy > &overrideWindowPolicy)HdRenderPassState
SetPointColor(GfVec4f const &color)HdRenderPassState
SetPointSelectedSize(float size)HdRenderPassState
SetPointSize(float size)HdRenderPassState
SetRenderPassShader(HdStRenderPassShaderSharedPtr const &renderPassShader)HdStRenderPassState
SetResolveAovMultiSample(bool state)HdStRenderPassState
SetStencil(HdCompareFunction func, int ref, int mask, HdStencilOp fail, HdStencilOp zfail, HdStencilOp zpass)HdRenderPassState
SetStencilEnabled(bool enabled)HdRenderPassState
SetTessLevel(float level)HdRenderPassState
SetUseAovMultiSample(bool state)HdRenderPassState
SetUseSceneMaterials(bool state)HdStRenderPassState
SetViewport(const GfVec4d &viewport)HdRenderPassState
SetVolumeRenderingConstants(float stepSize, float stepSizeLighting)HdRenderPassState
SetWireframeColor(GfVec4f const &color)HdRenderPassState
Unbind(HgiCapabilities const &hgiCapabilities)HdStRenderPassState
~HdRenderPassState()HdRenderPassStatevirtual
~HdStRenderPassState() overrideHdStRenderPassState