HDK
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#include <pickTask.h>
Public Member Functions | |
HDX_API | HdxPickTask (HdSceneDelegate *delegate, SdfPath const &id) |
HDX_API | ~HdxPickTask () override |
HDX_API void | Sync (HdSceneDelegate *delegate, HdTaskContext *ctx, HdDirtyBits *dirtyBits) override |
Sync the render pass resources. More... | |
HDX_API void | Prepare (HdTaskContext *ctx, HdRenderIndex *renderIndex) override |
Prepare the pick task. More... | |
HDX_API void | Execute (HdTaskContext *ctx) override |
Execute the pick task. More... | |
HDX_API const TfTokenVector & | GetRenderTags () const override |
Public Member Functions inherited from HdTask | |
HD_API | HdTask (SdfPath const &id) |
virtual HD_API | ~HdTask () |
SdfPath const & | GetId () const |
virtual HD_API HdDirtyBits | GetInitialDirtyBitsMask () const |
Static Public Member Functions | |
static int | DecodeIDRenderColor (unsigned char const idColor[4]) |
Utility: Given a UNorm8Vec4 pixel, unpack it into an int32 ID. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from HdTask | |
template<class T > | |
bool | _GetTaskParams (HdSceneDelegate *delegate, T *outValue) |
HD_API TfTokenVector | _GetTaskRenderTags (HdSceneDelegate *delegate) |
Static Protected Member Functions inherited from HdTask | |
static HD_API bool | _HasTaskContextData (HdTaskContext const *ctx, TfToken const &id) |
Check if the shared context contains a value for the given id. More... | |
template<class T > | |
static bool | _GetTaskContextData (HdTaskContext const *ctx, TfToken const &id, T *outValue) |
template<class T > | |
static T | _GetDriver (HdTaskContext const *ctx, TfToken const &driverName) |
A task for running picking queries against the current scene. This task generates an id buffer for a "pick frustum" (normally the camera frustum with the near plane narrowed to an (x,y) location and a pick radius); then it resolves that id buffer into a series of prim paths. The "Hit" output also contains subprim picking results (e.g. picked face, edge, point, instance) and the intersection point in scene worldspace.
HdxPickTask takes an HdxPickTaskParams through the scene delegate, and HdxPickTaskContextParams through the task context as "pickParams". It produces a hit vector, in the task context as "pickHits".
Definition at line 275 of file pickTask.h.
HDX_API HdxPickTask::HdxPickTask | ( | HdSceneDelegate * | delegate, |
SdfPath const & | id | ||
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override |
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inlinestatic |
Utility: Given a UNorm8Vec4 pixel, unpack it into an int32 ID.
Definition at line 303 of file pickTask.h.
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overridevirtual |
Execute the pick task.
Implements HdTask.
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overridevirtual |
Render Tag Gather.
Is called during the Sync phase after the task has been sync'ed.
The task should return the render tags it wants to be appended to the active set.
Hydra prims are marked up with a render tag and only prims marked with the render tags in the current active set are Sync'ed.
Hydra's core will combine the sets from each task and deduplicate the result. So tasks don't need to co-ordinate with each other to optimize the set.
For those tasks that use HdRenderPass, this set is passed to HdRenderPass's Execute method.
The default implementation returns an empty set
Reimplemented from HdTask.
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overridevirtual |
Prepare the pick task.
Implements HdTask.
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overridevirtual |
Sync the render pass resources.
Implements HdTask.