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HwTransformPointNode Member List

This is the complete list of members for HwTransformPointNode, including all inherited members.

_hashShaderNodeImplprotected
_nameShaderNodeImplprotected
addClassification(ShaderNode &node) const ShaderNodeImplvirtual
addInputs(ShaderNode &node, GenContext &context) const ShaderNodeImplvirtual
create()HwTransformPointNodestatic
createVariables(const ShaderNode &node, GenContext &context, Shader &shader) const overrideHwTransformNodevirtual
emitFunctionCall(const ShaderNode &node, GenContext &context, ShaderStage &stage) const overrideHwTransformNodevirtual
emitFunctionDefinition(const ShaderNode &node, GenContext &context, ShaderStage &stage) const ShaderNodeImplvirtual
emitOutputVariables(const ShaderNode &node, GenContext &context, ShaderStage &stage) const ShaderNodeImplvirtual
FROM_SPACEHwTransformNodeprotectedstatic
getFromSpace(const ShaderNode &) const HwTransformNodeprotectedvirtual
getGraph() const ShaderNodeImplvirtual
getHash() const ShaderNodeImplinline
getHomogeneousCoordinate() const overrideHwTransformPointNodeinlineprotectedvirtual
getMatrix(const string &fromSpace, const string &toSpace) const HwTransformNodeprotectedvirtual
getModelToWorldMatrix() const overrideHwTransformVectorNodeinlineprotectedvirtual
getName() const ShaderNodeImplinline
getTarget() const ShaderNodeImplinlinevirtual
getToSpace(const ShaderNode &) const HwTransformNodeprotectedvirtual
getWorldToModelMatrix() const overrideHwTransformVectorNodeinlineprotectedvirtual
initialize(const InterfaceElement &element, GenContext &context)ShaderNodeImplvirtual
isEditable(const ShaderInput &) const ShaderNodeImplinlinevirtual
isEditable(const ShaderGraphInputSocket &) const ShaderNodeImplinlinevirtual
MODELHwTransformNodeprotectedstatic
OBJECTHwTransformNodeprotectedstatic
setValues(const Node &node, ShaderNode &shaderNode, GenContext &context) const ShaderNodeImplvirtual
ShaderNodeImpl()ShaderNodeImplprotected
shouldNormalize() const HwTransformNodeinlineprotectedvirtual
TO_SPACEHwTransformNodeprotectedstatic
WORLDHwTransformNodeprotectedstatic
~ShaderNodeImpl()ShaderNodeImplinlinevirtual