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HwTransformPointNode Class Reference

#include <HwTransformNode.h>

+ Inheritance diagram for HwTransformPointNode:

Static Public Member Functions

static ShaderNodeImplPtr create ()
 
- Static Public Member Functions inherited from HwTransformVectorNode
static ShaderNodeImplPtr create ()
 

Protected Member Functions

string getHomogeneousCoordinate () const override
 
- Protected Member Functions inherited from HwTransformVectorNode
const stringgetModelToWorldMatrix () const override
 
const stringgetWorldToModelMatrix () const override
 
- Protected Member Functions inherited from HwTransformNode
virtual const stringgetMatrix (const string &fromSpace, const string &toSpace) const
 
virtual bool shouldNormalize () const
 
virtual string getFromSpace (const ShaderNode &) const
 
virtual string getToSpace (const ShaderNode &) const
 
- Protected Member Functions inherited from ShaderNodeImpl
 ShaderNodeImpl ()
 Protected constructor. More...
 

Additional Inherited Members

- Public Member Functions inherited from HwTransformNode
void createVariables (const ShaderNode &node, GenContext &context, Shader &shader) const override
 
void emitFunctionCall (const ShaderNode &node, GenContext &context, ShaderStage &stage) const override
 Emit the function call or inline source code for given node instance in the given context. More...
 
- Public Member Functions inherited from ShaderNodeImpl
virtual ~ShaderNodeImpl ()
 
virtual const stringgetTarget () const
 
virtual void initialize (const InterfaceElement &element, GenContext &context)
 
const stringgetName () const
 Return the name of this implementation. More...
 
size_t getHash () const
 
virtual void addInputs (ShaderNode &node, GenContext &context) const
 Add additional inputs on a node. More...
 
virtual void setValues (const Node &node, ShaderNode &shaderNode, GenContext &context) const
 Set values for additional inputs on a node. More...
 
virtual void addClassification (ShaderNode &node) const
 Add additional classifications on a node. More...
 
virtual void emitFunctionDefinition (const ShaderNode &node, GenContext &context, ShaderStage &stage) const
 Emit function definition for the given node instance. More...
 
virtual void emitOutputVariables (const ShaderNode &node, GenContext &context, ShaderStage &stage) const
 Emit declaration and initialization of output variables to use in a function call. More...
 
virtual ShaderGraphgetGraph () const
 
virtual bool isEditable (const ShaderInput &) const
 
virtual bool isEditable (const ShaderGraphInputSocket &) const
 
- Protected Attributes inherited from ShaderNodeImpl
string _name
 
size_t _hash
 
- Static Protected Attributes inherited from HwTransformNode
static const string FROM_SPACE
 
static const string TO_SPACE
 
static const string MODEL
 
static const string OBJECT
 
static const string WORLD
 

Detailed Description

Definition at line 48 of file HwTransformNode.h.

Member Function Documentation

static ShaderNodeImplPtr HwTransformPointNode::create ( )
static
string HwTransformPointNode::getHomogeneousCoordinate ( ) const
inlineoverrideprotectedvirtual

Reimplemented from HwTransformVectorNode.

Definition at line 54 of file HwTransformNode.h.


The documentation for this class was generated from the following file: