HDK
|
Material node implementation. More...
#include <MaterialNode.h>
Public Member Functions | |
void | addClassification (ShaderNode &node) const override |
Add additional classifications on a node. More... | |
void | emitFunctionCall (const ShaderNode &node, GenContext &context, ShaderStage &stage) const override |
Emit the function call or inline source code for given node instance in the given context. More... | |
![]() | |
virtual | ~ShaderNodeImpl () |
virtual const string & | getTarget () const |
virtual void | initialize (const InterfaceElement &element, GenContext &context) |
const string & | getName () const |
Return the name of this implementation. More... | |
size_t | getHash () const |
virtual void | addInputs (ShaderNode &node, GenContext &context) const |
Add additional inputs on a node. More... | |
virtual void | setValues (const Node &node, ShaderNode &shaderNode, GenContext &context) const |
Set values for additional inputs on a node. More... | |
virtual void | createVariables (const ShaderNode &node, GenContext &context, Shader &shader) const |
virtual void | emitFunctionDefinition (const ShaderNode &node, GenContext &context, ShaderStage &stage) const |
Emit function definition for the given node instance. More... | |
virtual void | emitOutputVariables (const ShaderNode &node, GenContext &context, ShaderStage &stage) const |
Emit declaration and initialization of output variables to use in a function call. More... | |
virtual ShaderGraph * | getGraph () const |
virtual bool | isEditable (const ShaderInput &) const |
virtual bool | isEditable (const ShaderGraphInputSocket &) const |
Static Public Member Functions | |
static ShaderNodeImplPtr | create () |
Additional Inherited Members | |
![]() | |
ShaderNodeImpl () | |
Protected constructor. More... | |
![]() | |
string | _name |
size_t | _hash |
Material node implementation.
Definition at line 16 of file MaterialNode.h.
|
overridevirtual |
Add additional classifications on a node.
Reimplemented from ShaderNodeImpl.
|
static |
|
overridevirtual |
Emit the function call or inline source code for given node instance in the given context.
Reimplemented from ShaderNodeImpl.