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#include <RE_TextureFilter.h>
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RE_TextureFilter () | |
RE_TextureFilter (const RE_TextureFilter &filter) | |
RE_TextureFilter & | operator= (const RE_TextureFilter &filter) |
bool | operator== (const RE_TextureFilter &filter) const |
void | setMinFilter (RE_TexFiltType t) |
RE_TexFiltType | getMinFilter () const |
void | setMagFilter (RE_TexFiltType t) |
RE_TexFiltType | getMagFilter () const |
void | setMaxAnisotropy (int atf) |
int | getMaxAnisotropy () const |
void | setLodBias (float bias) |
float | getLodBias () const |
void | setTextureWrap (RE_TexClampType wrap_s, RE_TexClampType wrap_t=RE_CLAMP_EDGE, RE_TexClampType wrap_r=RE_CLAMP_EDGE) |
RE_TexClampType | getWrapS () const |
RE_TexClampType | getWrapT () const |
RE_TexClampType | getWrapR () const |
bool | isWrapSet () const |
void | setBorder (RE_TextureBorder border, const UT_Vector4F *color_alpha=nullptr) |
const UT_Vector4F & | getBorderColor () const |
void | invalidate () |
Definition at line 21 of file RE_TextureFilter.h.
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