#include <SHOP_OperatorInfo.h>
SHOP_OperatorInfo::~SHOP_OperatorInfo |
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override |
bool SHOP_OperatorInfo::getIsMultiContextMaterial |
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const |
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inline |
Flag that indicates whether the operator is a vopnet shop material containing many shading contexts (eg, surface, displacement, etc).
Definition at line 80 of file SHOP_OperatorInfo.h.
int SHOP_OperatorInfo::getNumOutputs |
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const |
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inline |
const char* SHOP_OperatorInfo::getRenderMask |
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const |
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inline |
SHOP_TYPE SHOP_OperatorInfo::getShaderType |
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const |
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inline |
bool SHOP_OperatorInfo::hasInputsForCoshaderParms |
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const |
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inline |
Has node input connectors corresponding to co-shader parameters.
Definition at line 87 of file SHOP_OperatorInfo.h.
bool SHOP_OperatorInfo::isRenderMaskRSL |
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const |
Obtains context types applicable for the shop. For single-context shaders, the list will contain a single entry. For multi-context shaders the list will contain several entries. If error, the list will be empty. Creates a new instance, thus it is caller's responsibility to delete it.
void SHOP_OperatorInfo::saveToDialogScript |
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std::ostream & |
os | ) |
const |
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overridevirtual |
void SHOP_OperatorInfo::setHasInputsForCoshaderParms |
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bool |
flag | ) |
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inline |
Has node input connectors corresponding to co-shader parameters.
Definition at line 85 of file SHOP_OperatorInfo.h.
void SHOP_OperatorInfo::setIsMultiContextMaterial |
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bool |
flag | ) |
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inline |
Flag that indicates whether the operator is a vopnet shop material containing many shading contexts (eg, surface, displacement, etc).
Definition at line 78 of file SHOP_OperatorInfo.h.
void SHOP_OperatorInfo::setNumOutputs |
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int |
n | ) |
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inline |
void SHOP_OperatorInfo::setRenderMask |
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const char * |
t | ) |
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void SHOP_OperatorInfo::setSkipInputEditor |
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bool |
v | ) |
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inline |
bool SHOP_OperatorInfo::skipInputEditor |
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const |
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inline |
The documentation for this class was generated from the following file: