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static void | initNoise () |
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static fpreal32 | at1D (fpreal32 const x) |
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static fpreal32 | at2D (fpreal32 const x, fpreal32 const y) |
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static fpreal32 | at3D (fpreal32 const x, fpreal32 const y, fpreal32 const z) |
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static fpreal32 | at4D (fpreal32 const x, fpreal32 const y, fpreal32 const z, fpreal32 const w) |
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static fpreal32 | at1D (fpreal32 &dfdx, fpreal32 const x) |
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static fpreal32 | at2D (fpreal32 &dfdx, fpreal32 &dfdy, fpreal32 const x, fpreal32 const y) |
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static fpreal32 | at3D (fpreal32 &dfdx, fpreal32 &dfdy, fpreal32 &dfdz, fpreal32 const x, fpreal32 const y, fpreal32 const z) |
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static fpreal32 | at4D (fpreal32 &dfdx, fpreal32 &dfdy, fpreal32 &dfdz, fpreal32 &dfdw, fpreal32 const x, fpreal32 const y, fpreal32 const z, fpreal32 const w) |
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static void | at1D (fpreal32 f[3], fpreal32 const x) |
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static void | at2D (fpreal32 f[3], fpreal32 const x, fpreal32 const y) |
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static void | at3D (fpreal32 f[3], fpreal32 const x, fpreal32 const y, fpreal32 const z) |
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static void | at4D (fpreal32 f[3], fpreal32 const x, fpreal32 const y, fpreal32 const z, fpreal32 const w) |
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static void | at1D (fpreal32 f[3], fpreal32 dfdx[3], fpreal32 const x) |
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static void | at2D (fpreal32 f[3], fpreal32 dfdx[3], fpreal32 dfdy[3], fpreal32 const x, fpreal32 const y) |
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static void | at3D (fpreal32 f[3], fpreal32 dfdx[3], fpreal32 dfdy[3], fpreal32 dfdz[3], fpreal32 const x, fpreal32 const y, fpreal32 const z) |
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static void | at4D (fpreal32 f[3], fpreal32 dfdx[3], fpreal32 dfdy[3], fpreal32 dfdz[3], fpreal32 dfdw[3], fpreal32 const x, fpreal32 const y, fpreal32 const z, fpreal32 const w) |
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static fpreal32 | at1DP (fpreal32 const x, uint32 const px) |
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static fpreal32 | at2DP (fpreal32 const x, fpreal32 const y, uint32 const px, uint32 const py) |
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static fpreal32 | at3DP (fpreal32 const x, fpreal32 const y, fpreal32 const z, uint32 const px, uint32 const py, uint32 const pz) |
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static fpreal32 | at4DP (fpreal32 const x, fpreal32 const y, fpreal32 const z, fpreal32 const w, uint32 const px, uint32 const py, uint32 const pz, uint32 const pw) |
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static fpreal32 | at1DP (fpreal32 &dfdx, fpreal32 const x, uint32 const px) |
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static fpreal32 | at2DP (fpreal32 &dfdx, fpreal32 &dfdy, fpreal32 const x, fpreal32 const y, uint32 const px, uint32 const py) |
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static fpreal32 | at3DP (fpreal32 &dfdx, fpreal32 &dfdy, fpreal32 &dfdz, fpreal32 const x, fpreal32 const y, fpreal32 const z, uint32 const px, uint32 const py, uint32 const pz) |
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static fpreal32 | at4DP (fpreal32 &dfdx, fpreal32 &dfdy, fpreal32 &dfdz, fpreal32 &dfdw, fpreal32 const x, fpreal32 const y, fpreal32 const z, fpreal32 const w, uint32 const px, uint32 const py, uint32 const pz, uint32 const pw) |
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static void | at1DP (fpreal32 f[3], fpreal32 const x, uint32 const px) |
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static void | at2DP (fpreal32 f[3], fpreal32 const x, fpreal32 const y, uint32 const px, uint32 const py) |
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static void | at3DP (fpreal32 f[3], fpreal32 const x, fpreal32 const y, fpreal32 const z, uint32 const px, uint32 const py, uint32 const pz) |
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static void | at4DP (fpreal32 f[3], fpreal32 const x, fpreal32 const y, fpreal32 const z, fpreal32 const w, uint32 const px, uint32 const py, uint32 const pz, uint32 const pw) |
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static void | at1DP (fpreal32 f[3], fpreal32 dfdx[3], fpreal32 const x, uint32 const px) |
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static void | at2DP (fpreal32 f[3], fpreal32 dfdx[3], fpreal32 dfdy[3], fpreal32 const x, fpreal32 const y, uint32 const px, uint32 const py) |
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static void | at3DP (fpreal32 f[3], fpreal32 dfdx[3], fpreal32 dfdy[3], fpreal32 dfdz[3], fpreal32 const x, fpreal32 const y, fpreal32 const z, uint32 const px, uint32 const py, uint32 const pz) |
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static void | at4DP (fpreal32 f[3], fpreal32 dfdx[3], fpreal32 dfdy[3], fpreal32 dfdz[3], fpreal32 dfdw[3], fpreal32 const x, fpreal32 const y, fpreal32 const z, fpreal32 const w, uint32 const px, uint32 const py, uint32 const pz, uint32 const pw) |
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static fpreal32 | flowat2D (fpreal32 const x, fpreal32 const y, fpreal32 const flow) |
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static fpreal32 | flowat3D (fpreal32 const x, fpreal32 const y, fpreal32 const z, fpreal32 const flow) |
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static fpreal32 | flowat4D (fpreal32 const x, fpreal32 const y, fpreal32 const z, fpreal32 const w, fpreal32 const flow) |
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static void | flowat2D (fpreal32 f[3], fpreal32 const x, fpreal32 const y, fpreal32 const flow) |
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static void | flowat3D (fpreal32 f[3], fpreal32 const x, fpreal32 const y, fpreal32 const z, fpreal32 const flow) |
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static void | flowat4D (fpreal32 f[3], fpreal32 const x, fpreal32 const y, fpreal32 const z, fpreal32 const w, fpreal32 const flow) |
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static fpreal32 | flowat2DP (fpreal32 const x, fpreal32 const y, uint32 const px, uint32 const py, fpreal32 const flow) |
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static fpreal32 | flowat3DP (fpreal32 const x, fpreal32 const y, fpreal32 const z, uint32 const px, uint32 const py, uint32 const pz, fpreal32 const flow) |
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static fpreal32 | flowat4DP (fpreal32 const x, fpreal32 const y, fpreal32 const z, fpreal32 const w, uint32 const px, uint32 const py, uint32 const pz, uint32 const pw, fpreal32 const flow) |
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static void | flowat2DP (fpreal32 f[3], fpreal32 const x, fpreal32 const y, uint32 const px, uint32 const py, fpreal32 const flow) |
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static void | flowat3DP (fpreal32 f[3], fpreal32 const x, fpreal32 const y, fpreal32 const z, uint32 const px, uint32 const py, uint32 const pz, fpreal32 const flow) |
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static void | flowat4DP (fpreal32 f[3], fpreal32 const x, fpreal32 const y, fpreal32 const z, fpreal32 const w, uint32 const px, uint32 const py, uint32 const pz, uint32 const pw, fpreal32 const flow) |
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static void | curlnoise2D2D (fpreal32 f[3], fpreal32 const x, fpreal32 const y) |
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static void | curlnoise2D3D (fpreal32 f[3], fpreal32 const x, fpreal32 const y, fpreal32 const z) |
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static void | curlnoise3D3D (fpreal32 f[3], fpreal32 const x, fpreal32 const y, fpreal32 const z) |
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static void | curlnoise3D4D (fpreal32 f[3], fpreal32 const x, fpreal32 const y, fpreal32 const z, fpreal32 const w) |
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static fpreal32 | noise1D (fpreal32 const x) |
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static fpreal32 | noise2D (fpreal32 const x, fpreal32 const y) |
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static fpreal32 | noise2D (fpreal32 const x[2]) |
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static fpreal32 | noise3D (fpreal32 const x[3]) |
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static fpreal32 | noise4D (fpreal32 const x[4]) |
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static void | noise1D (fpreal32 &n, fpreal32 &dndx, fpreal32 const x) |
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static void | noise2D (fpreal32 &n, fpreal32 &dndx, fpreal32 &dndy, const fpreal32 x[2]) |
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static void | noise2D (fpreal32 &n, fpreal32 dndx[2], const fpreal32 x[2]) |
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static void | noise2D (fpreal32 &n, fpreal32 &dndx, fpreal32 &dndy, fpreal32 const x, fpreal32 const y) |
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static void | noise3D (fpreal32 &n, fpreal32 dndx[3], const fpreal32 x[3]) |
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static void | noise3D (fpreal32 &n, fpreal32 &dndx, fpreal32 &dndy, fpreal32 &dndz, const fpreal32 x[3]) |
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static void | noise4D (fpreal32 &n, fpreal32 dndx[4], const fpreal32 x[4]) |
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static void | noise4D (fpreal32 &n, fpreal32 &dndx, fpreal32 &dndy, fpreal32 &dndz, fpreal32 &dndw, const fpreal32 x[4]) |
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static fpreal32 | noise1D (fpreal32 const x, uint32 const px) |
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static fpreal32 | noise2D (fpreal32 const x[2], uint32 const per[2]) |
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static fpreal32 | noise2D (fpreal32 const x, fpreal32 const y, uint32 const px, uint32 const py) |
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static fpreal32 | noise3D (fpreal32 const x[3], uint32 const per[3]) |
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static fpreal32 | noise4D (fpreal32 const x[4], uint32 const per[4]) |
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static void | noise1D (fpreal32 f[3], fpreal32 const x) |
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static void | noise2D (fpreal32 f[3], fpreal32 const x, fpreal32 const y) |
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static void | noise2D (fpreal32 f[3], fpreal32 const x[2]) |
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static void | noise3D (fpreal32 f[3], fpreal32 const x[3]) |
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static void | noise4D (fpreal32 f[3], fpreal32 const x[4]) |
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static void | noise1D (fpreal32 f[3], fpreal32 dfdx[3], fpreal32 const x) |
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static void | noise2D (fpreal32 f[3], fpreal32 dfdx[3], fpreal32 dfdy[3], fpreal32 const x[2]) |
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static void | noise2D (fpreal32 f[3], fpreal32 dfdx[3], fpreal32 dfdy[3], fpreal32 const x, fpreal32 y) |
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static void | noise3D (fpreal32 f[3], fpreal32 dfdx[3], fpreal32 dfdy[3], fpreal32 dfdz[3], fpreal32 const x[3]) |
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static void | noise4D (fpreal32 f[3], fpreal32 dfdx[3], fpreal32 dfdy[3], fpreal32 dfdz[3], fpreal32 dfdw[3], fpreal32 const x[4]) |
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static void | noise1D (fpreal32 f[3], fpreal32 const x, uint32 const px) |
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static void | noise2D (fpreal32 f[3], fpreal32 const x, fpreal32 const y, uint32 const px, uint32 const py) |
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static void | noise2D (fpreal32 f[3], fpreal32 const x[2], uint32 const per[2]) |
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static void | noise3D (fpreal32 f[3], fpreal32 const x[3], uint32 const per[3]) |
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static void | noise4D (fpreal32 f[3], fpreal32 const x[4], uint32 const per[4]) |
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static fpreal32 | flownoise2D (fpreal32 const x, fpreal32 const y, fpreal32 const flow) |
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static fpreal32 | flownoise2D (fpreal32 const x[2], fpreal32 const flow) |
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static fpreal32 | flownoise3D (fpreal32 const x[3], fpreal32 const flow) |
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static fpreal32 | flownoise4D (fpreal32 const x[4], fpreal32 const flow) |
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static fpreal32 | flownoise2D (fpreal32 const x[2], uint32 const per[2], fpreal32 const flow) |
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static fpreal32 | flownoise2D (fpreal32 const x, fpreal32 y, uint32 const px, uint32 const py, fpreal32 const flow) |
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static fpreal32 | flownoise3D (fpreal32 const x[3], uint32 const per[3], fpreal32 const flow) |
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static fpreal32 | flownoise4D (fpreal32 const x[4], uint32 const per[4], fpreal32 const flow) |
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static void | flownoise2D (fpreal32 f[3], fpreal32 const x, fpreal32 const y, fpreal32 const flow) |
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static void | flownoise2D (fpreal32 f[3], fpreal32 const x[2], fpreal32 const flow) |
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static void | flownoise3D (fpreal32 f[3], fpreal32 const x[3], fpreal32 const flow) |
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static void | flownoise4D (fpreal32 f[3], fpreal32 const x[4], fpreal32 const flow) |
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static void | flownoise2D (fpreal32 f[3], fpreal32 const x, fpreal32 const y, uint32 const px, uint32 const py, fpreal32 const flow) |
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static void | flownoise2D (fpreal32 f[3], fpreal32 const x[2], uint32 const period[2], fpreal32 const flow) |
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static void | flownoise3D (fpreal32 f[3], fpreal32 const x[3], uint32 const period[3], fpreal32 const flow) |
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static void | flownoise4D (fpreal32 f[3], fpreal32 const x[4], uint32 const period[4], fpreal32 const flow) |
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static void | curlnoise2D3D (fpreal32 f[3], const fpreal32 x[3]) |
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static void | curlnoise3D3D (fpreal32 f[3], const fpreal32 x[3]) |
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static void | curlnoise3D4D (fpreal32 f[3], const fpreal32 x[4]) |
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static fpreal64 | at1D (fpreal64 const x) |
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static fpreal64 | at2D (fpreal64 const x, fpreal64 const y) |
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static fpreal64 | at3D (fpreal64 const x, fpreal64 const y, fpreal64 const z) |
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static fpreal64 | at4D (fpreal64 const x, fpreal64 const y, fpreal64 const z, fpreal64 const w) |
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static fpreal64 | at1D (fpreal64 &dfdx, fpreal64 const x) |
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static fpreal64 | at2D (fpreal64 &dfdx, fpreal64 &dfdy, fpreal64 const x, fpreal64 const y) |
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static fpreal64 | at3D (fpreal64 &dfdx, fpreal64 &dfdy, fpreal64 &dfdz, fpreal64 const x, fpreal64 const y, fpreal64 const z) |
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static fpreal64 | at4D (fpreal64 &dfdx, fpreal64 &dfdy, fpreal64 &dfdz, fpreal64 &dfdw, fpreal64 const x, fpreal64 const y, fpreal64 const z, fpreal64 const w) |
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static void | at1D (fpreal64 f[3], fpreal64 const x) |
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static void | at2D (fpreal64 f[3], fpreal64 const x, fpreal64 const y) |
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static void | at3D (fpreal64 f[3], fpreal64 const x, fpreal64 const y, fpreal64 const z) |
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static void | at4D (fpreal64 f[3], fpreal64 const x, fpreal64 const y, fpreal64 const z, fpreal64 const w) |
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static void | at1D (fpreal64 f[3], fpreal64 dfdx[3], fpreal64 const x) |
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static void | at2D (fpreal64 f[3], fpreal64 dfdx[3], fpreal64 dfdy[3], fpreal64 const x, fpreal64 const y) |
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static void | at3D (fpreal64 f[3], fpreal64 dfdx[3], fpreal64 dfdy[3], fpreal64 dfdz[3], fpreal64 const x, fpreal64 const y, fpreal64 const z) |
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static void | at4D (fpreal64 f[3], fpreal64 dfdx[3], fpreal64 dfdy[3], fpreal64 dfdz[3], fpreal64 dfdw[3], fpreal64 const x, fpreal64 const y, fpreal64 const z, fpreal64 const w) |
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static fpreal64 | at1DP (fpreal64 const x, uint64 const px) |
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static fpreal64 | at2DP (fpreal64 const x, fpreal64 const y, uint64 const px, uint64 const py) |
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static fpreal64 | at3DP (fpreal64 const x, fpreal64 const y, fpreal64 const z, uint64 const px, uint64 const py, uint64 const pz) |
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static fpreal64 | at4DP (fpreal64 const x, fpreal64 const y, fpreal64 const z, fpreal64 const w, uint64 const px, uint64 const py, uint64 const pz, uint64 const pw) |
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static fpreal64 | at1DP (fpreal64 &dfdx, fpreal64 const x, uint64 const px) |
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static fpreal64 | at2DP (fpreal64 &dfdx, fpreal64 &dfdy, fpreal64 const x, fpreal64 const y, uint64 const px, uint64 const py) |
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static fpreal64 | at3DP (fpreal64 &dfdx, fpreal64 &dfdy, fpreal64 &dfdz, fpreal64 const x, fpreal64 const y, fpreal64 const z, uint64 const px, uint64 const py, uint64 const pz) |
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static fpreal64 | at4DP (fpreal64 &dfdx, fpreal64 &dfdy, fpreal64 &dfdz, fpreal64 &dfdw, fpreal64 const x, fpreal64 const y, fpreal64 const z, fpreal64 const w, uint64 const px, uint64 const py, uint64 const pz, uint64 const pw) |
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static void | at1DP (fpreal64 f[3], fpreal64 const x, uint64 const px) |
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static void | at2DP (fpreal64 f[3], fpreal64 const x, fpreal64 const y, uint64 const px, uint64 const py) |
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static void | at3DP (fpreal64 f[3], fpreal64 const x, fpreal64 const y, fpreal64 const z, uint64 const px, uint64 const py, uint64 const pz) |
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static void | at4DP (fpreal64 f[3], fpreal64 const x, fpreal64 const y, fpreal64 const z, fpreal64 const w, uint64 const px, uint64 const py, uint64 const pz, uint64 const pw) |
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static void | at1DP (fpreal64 f[3], fpreal64 dfdx[3], fpreal64 const x, uint64 const px) |
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static void | at2DP (fpreal64 f[3], fpreal64 dfdx[3], fpreal64 dfdy[3], fpreal64 const x, fpreal64 const y, uint64 const px, uint64 const py) |
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static void | at3DP (fpreal64 f[3], fpreal64 dfdx[3], fpreal64 dfdy[3], fpreal64 dfdz[3], fpreal64 const x, fpreal64 const y, fpreal64 const z, uint64 const px, uint64 const py, uint64 const pz) |
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static void | at4DP (fpreal64 f[3], fpreal64 dfdx[3], fpreal64 dfdy[3], fpreal64 dfdz[3], fpreal64 dfdw[3], fpreal64 const x, fpreal64 const y, fpreal64 const z, fpreal64 const w, uint64 const px, uint64 const py, uint64 const pz, uint64 const pw) |
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static fpreal64 | flowat2D (fpreal64 const x, fpreal64 const y, fpreal64 const flow) |
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static fpreal64 | flowat3D (fpreal64 const x, fpreal64 const y, fpreal64 const z, fpreal64 const flow) |
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static fpreal64 | flowat4D (fpreal64 const x, fpreal64 const y, fpreal64 const z, fpreal64 const w, fpreal64 const flow) |
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static void | flowat2D (fpreal64 f[3], fpreal64 const x, fpreal64 const y, fpreal64 const flow) |
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static void | flowat3D (fpreal64 f[3], fpreal64 const x, fpreal64 const y, fpreal64 const z, fpreal64 const flow) |
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static void | flowat4D (fpreal64 f[3], fpreal64 const x, fpreal64 const y, fpreal64 const z, fpreal64 const w, fpreal64 const flow) |
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static fpreal64 | flowat2DP (fpreal64 const x, fpreal64 const y, uint64 const px, uint64 const py, fpreal64 const flow) |
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static fpreal64 | flowat3DP (fpreal64 const x, fpreal64 const y, fpreal64 const z, uint64 const px, uint64 const py, uint64 const pz, fpreal64 const flow) |
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static fpreal64 | flowat4DP (fpreal64 const x, fpreal64 const y, fpreal64 const z, fpreal64 const w, uint64 const px, uint64 const py, uint64 const pz, uint64 const pw, fpreal64 const flow) |
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static void | flowat2DP (fpreal64 f[3], fpreal64 const x, fpreal64 const y, uint64 const px, uint64 const py, fpreal64 const flow) |
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static void | flowat3DP (fpreal64 f[3], fpreal64 const x, fpreal64 const y, fpreal64 const z, uint64 const px, uint64 const py, uint64 const pz, fpreal64 const flow) |
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static void | flowat4DP (fpreal64 f[3], fpreal64 const x, fpreal64 const y, fpreal64 const z, fpreal64 const w, uint64 const px, uint64 const py, uint64 const pz, uint64 const pw, fpreal64 const flow) |
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static void | curlnoise2D2D (fpreal64 f[3], fpreal64 const x, fpreal64 const y) |
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static void | curlnoise2D3D (fpreal64 f[3], fpreal64 const x, fpreal64 const y, fpreal64 const z) |
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static void | curlnoise3D3D (fpreal64 f[3], fpreal64 const x, fpreal64 const y, fpreal64 const z) |
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static void | curlnoise3D4D (fpreal64 f[3], fpreal64 const x, fpreal64 const y, fpreal64 const z, fpreal64 const w) |
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static fpreal64 | noise1D (fpreal64 const x) |
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static fpreal64 | noise2D (fpreal64 const x, fpreal64 const y) |
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static fpreal64 | noise2D (fpreal64 const x[2]) |
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static fpreal64 | noise3D (fpreal64 const x[3]) |
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static fpreal64 | noise4D (fpreal64 const x[4]) |
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static void | noise1D (fpreal64 &n, fpreal64 &dndx, fpreal64 const x) |
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static void | noise2D (fpreal64 &n, fpreal64 &dndx, fpreal64 &dndy, const fpreal64 x[2]) |
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static void | noise2D (fpreal64 &n, fpreal64 dndx[2], const fpreal64 x[2]) |
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static void | noise2D (fpreal64 &n, fpreal64 &dndx, fpreal64 &dndy, fpreal64 const x, fpreal64 const y) |
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static void | noise3D (fpreal64 &n, fpreal64 dndx[3], const fpreal64 x[3]) |
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static void | noise3D (fpreal64 &n, fpreal64 &dndx, fpreal64 &dndy, fpreal64 &dndz, const fpreal64 x[3]) |
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static void | noise4D (fpreal64 &n, fpreal64 dndx[4], const fpreal64 x[4]) |
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static void | noise4D (fpreal64 &n, fpreal64 &dndx, fpreal64 &dndy, fpreal64 &dndz, fpreal64 &dndw, const fpreal64 x[4]) |
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static fpreal64 | noise1D (fpreal64 const x, uint64 const px) |
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static fpreal64 | noise2D (fpreal64 const x[2], uint64 const per[2]) |
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static fpreal64 | noise2D (fpreal64 const x, fpreal64 const y, uint64 const px, uint64 const py) |
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static fpreal64 | noise3D (fpreal64 const x[3], uint64 const per[3]) |
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static fpreal64 | noise4D (fpreal64 const x[4], uint64 const per[4]) |
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static void | noise1D (fpreal64 f[3], fpreal64 const x) |
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static void | noise2D (fpreal64 f[3], fpreal64 const x, fpreal64 const y) |
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static void | noise2D (fpreal64 f[3], fpreal64 const x[2]) |
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static void | noise3D (fpreal64 f[3], fpreal64 const x[3]) |
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static void | noise4D (fpreal64 f[3], fpreal64 const x[4]) |
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static void | noise1D (fpreal64 f[3], fpreal64 dfdx[3], fpreal64 const x) |
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static void | noise2D (fpreal64 f[3], fpreal64 dfdx[3], fpreal64 dfdy[3], fpreal64 const x[2]) |
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static void | noise2D (fpreal64 f[3], fpreal64 dfdx[3], fpreal64 dfdy[3], fpreal64 const x, fpreal64 y) |
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static void | noise3D (fpreal64 f[3], fpreal64 dfdx[3], fpreal64 dfdy[3], fpreal64 dfdz[3], fpreal64 const x[3]) |
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static void | noise4D (fpreal64 f[3], fpreal64 dfdx[3], fpreal64 dfdy[3], fpreal64 dfdz[3], fpreal64 dfdw[3], fpreal64 const x[4]) |
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static void | noise1D (fpreal64 f[3], fpreal64 const x, uint64 const px) |
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static void | noise2D (fpreal64 f[3], fpreal64 const x, fpreal64 const y, uint64 const px, uint64 const py) |
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static void | noise2D (fpreal64 f[3], fpreal64 const x[2], uint64 const per[2]) |
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static void | noise3D (fpreal64 f[3], fpreal64 const x[3], uint64 const per[3]) |
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static void | noise4D (fpreal64 f[3], fpreal64 const x[4], uint64 const per[4]) |
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static fpreal64 | flownoise2D (fpreal64 const x, fpreal64 const y, fpreal64 const flow) |
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static fpreal64 | flownoise2D (fpreal64 const x[2], fpreal64 const flow) |
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static fpreal64 | flownoise3D (fpreal64 const x[3], fpreal64 const flow) |
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static fpreal64 | flownoise4D (fpreal64 const x[4], fpreal64 const flow) |
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static fpreal64 | flownoise2D (fpreal64 const x[2], uint64 const per[2], fpreal64 const flow) |
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static fpreal64 | flownoise2D (fpreal64 const x, fpreal64 y, uint64 const px, uint64 const py, fpreal64 const flow) |
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static fpreal64 | flownoise3D (fpreal64 const x[3], uint64 const per[3], fpreal64 const flow) |
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static fpreal64 | flownoise4D (fpreal64 const x[4], uint64 const per[4], fpreal64 const flow) |
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static void | flownoise2D (fpreal64 f[3], fpreal64 const x, fpreal64 const y, fpreal64 const flow) |
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static void | flownoise2D (fpreal64 f[3], fpreal64 const x[2], fpreal64 const flow) |
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static void | flownoise3D (fpreal64 f[3], fpreal64 const x[3], fpreal64 const flow) |
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static void | flownoise4D (fpreal64 f[3], fpreal64 const x[4], fpreal64 const flow) |
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static void | flownoise2D (fpreal64 f[3], fpreal64 const x, fpreal64 const y, uint64 const px, uint64 const py, fpreal64 const flow) |
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static void | flownoise2D (fpreal64 f[3], fpreal64 const x[2], uint64 const period[2], fpreal64 const flow) |
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static void | flownoise3D (fpreal64 f[3], fpreal64 const x[3], uint64 const period[3], fpreal64 const flow) |
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static void | flownoise4D (fpreal64 f[3], fpreal64 const x[4], uint64 const period[4], fpreal64 const flow) |
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static void | curlnoise2D3D (fpreal64 f[3], const fpreal64 x[3]) |
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static void | curlnoise3D3D (fpreal64 f[3], const fpreal64 x[3]) |
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static void | curlnoise3D4D (fpreal64 f[3], const fpreal64 x[4]) |
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static v4uf | at1D (v4uf const x) |
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static v4uf | at2D (v4uf const x, v4uf const y) |
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static v4uf | at3D (v4uf const x, v4uf const y, v4uf const z) |
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static v4uf | at4D (v4uf const x, v4uf const y, v4uf const z, v4uf const w) |
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static v4uf | at1D (v4uf &dfdx, v4uf const x) |
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static v4uf | at2D (v4uf &dfdx, v4uf &dfdy, v4uf const x, v4uf const y) |
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static v4uf | at3D (v4uf &dfdx, v4uf &dfdy, v4uf &dfdz, v4uf const x, v4uf const y, v4uf const z) |
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static v4uf | at4D (v4uf &dfdx, v4uf &dfdy, v4uf &dfdz, v4uf &dfdw, v4uf const x, v4uf const y, v4uf const z, v4uf const w) |
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static void | at1D (v4uf f[3], v4uf const x) |
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static void | at2D (v4uf f[3], v4uf const x, v4uf const y) |
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static void | at3D (v4uf f[3], v4uf const x, v4uf const y, v4uf const z) |
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static void | at4D (v4uf f[3], v4uf const x, v4uf const y, v4uf const z, v4uf const w) |
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static void | at1D (v4uf f[3], v4uf dfdx[3], v4uf const x) |
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static void | at2D (v4uf f[3], v4uf dfdx[3], v4uf dfdy[3], v4uf const x, v4uf const y) |
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static void | at3D (v4uf f[3], v4uf dfdx[3], v4uf dfdy[3], v4uf dfdz[3], v4uf const x, v4uf const y, v4uf const z) |
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static void | at4D (v4uf f[3], v4uf dfdx[3], v4uf dfdy[3], v4uf dfdz[3], v4uf dfdw[3], v4uf const x, v4uf const y, v4uf const z, v4uf const w) |
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static v4uf | at1DP (v4uf const x, v4ui const px) |
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static v4uf | at2DP (v4uf const x, v4uf const y, v4ui const px, v4ui const py) |
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static v4uf | at3DP (v4uf const x, v4uf const y, v4uf const z, v4ui const px, v4ui const py, v4ui const pz) |
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static v4uf | at4DP (v4uf const x, v4uf const y, v4uf const z, v4uf const w, v4ui const px, v4ui const py, v4ui const pz, v4ui const pw) |
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static v4uf | at1DP (v4uf &dfdx, v4uf const x, v4ui const px) |
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static v4uf | at2DP (v4uf &dfdx, v4uf &dfdy, v4uf const x, v4uf const y, v4ui const px, v4ui const py) |
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static v4uf | at3DP (v4uf &dfdx, v4uf &dfdy, v4uf &dfdz, v4uf const x, v4uf const y, v4uf const z, v4ui const px, v4ui const py, v4ui const pz) |
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static v4uf | at4DP (v4uf &dfdx, v4uf &dfdy, v4uf &dfdz, v4uf &dfdw, v4uf const x, v4uf const y, v4uf const z, v4uf const w, v4ui const px, v4ui const py, v4ui const pz, v4ui const pw) |
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static void | at1DP (v4uf f[3], v4uf const x, v4ui const px) |
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static void | at2DP (v4uf f[3], v4uf const x, v4uf const y, v4ui const px, v4ui const py) |
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static void | at3DP (v4uf f[3], v4uf const x, v4uf const y, v4uf const z, v4ui const px, v4ui const py, v4ui const pz) |
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static void | at4DP (v4uf f[3], v4uf const x, v4uf const y, v4uf const z, v4uf const w, v4ui const px, v4ui const py, v4ui const pz, v4ui const pw) |
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static void | at1DP (v4uf f[3], v4uf dfdx[3], v4uf const x, v4ui const px) |
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static void | at2DP (v4uf f[3], v4uf dfdx[3], v4uf dfdy[3], v4uf const x, v4uf const y, v4ui const px, v4ui const py) |
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static void | at3DP (v4uf f[3], v4uf dfdx[3], v4uf dfdy[3], v4uf dfdz[3], v4uf const x, v4uf const y, v4uf const z, v4ui const px, v4ui const py, v4ui const pz) |
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static void | at4DP (v4uf f[3], v4uf dfdx[3], v4uf dfdy[3], v4uf dfdz[3], v4uf dfdw[3], v4uf const x, v4uf const y, v4uf const z, v4uf const w, v4ui const px, v4ui const py, v4ui const pz, v4ui const pw) |
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static v4uf | flowat2D (v4uf const x, v4uf const y, v4uf const flow) |
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static v4uf | flowat3D (v4uf const x, v4uf const y, v4uf const z, v4uf const flow) |
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static v4uf | flowat4D (v4uf const x, v4uf const y, v4uf const z, v4uf const w, v4uf const flow) |
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static void | flowat2D (v4uf f[3], v4uf const x, v4uf const y, v4uf const flow) |
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static void | flowat3D (v4uf f[3], v4uf const x, v4uf const y, v4uf const z, v4uf const flow) |
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static void | flowat4D (v4uf f[3], v4uf const x, v4uf const y, v4uf const z, v4uf const w, v4uf const flow) |
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static v4uf | flowat2DP (v4uf const x, v4uf const y, v4ui const px, v4ui const py, v4uf const flow) |
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static v4uf | flowat3DP (v4uf const x, v4uf const y, v4uf const z, v4ui const px, v4ui const py, v4ui const pz, v4uf const flow) |
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static v4uf | flowat4DP (v4uf const x, v4uf const y, v4uf const z, v4uf const w, v4ui const px, v4ui const py, v4ui const pz, v4ui const pw, v4uf const flow) |
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static void | flowat2DP (v4uf f[3], v4uf const x, v4uf const y, v4ui const px, v4ui const py, v4uf const flow) |
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static void | flowat3DP (v4uf f[3], v4uf const x, v4uf const y, v4uf const z, v4ui const px, v4ui const py, v4ui const pz, v4uf const flow) |
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static void | flowat4DP (v4uf f[3], v4uf const x, v4uf const y, v4uf const z, v4uf const w, v4ui const px, v4ui const py, v4ui const pz, v4ui const pw, v4uf const flow) |
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static void | curlnoise2D2D (v4uf f[3], v4uf const x, v4uf const y) |
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static void | curlnoise2D3D (v4uf f[3], v4uf const x, v4uf const y, v4uf const z) |
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static void | curlnoise3D3D (v4uf f[3], v4uf const x, v4uf const y, v4uf const z) |
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static void | curlnoise3D4D (v4uf f[3], v4uf const x, v4uf const y, v4uf const z, v4uf const w) |
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static v4uf | noise1D (v4uf const x) |
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static v4uf | noise2D (v4uf const x, v4uf const y) |
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static v4uf | noise2D (v4uf const x[2]) |
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static v4uf | noise3D (v4uf const x[3]) |
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static v4uf | noise4D (v4uf const x[4]) |
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static void | noise1D (v4uf &n, v4uf &dndx, v4uf const x) |
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static void | noise2D (v4uf &n, v4uf &dndx, v4uf &dndy, const v4uf x[2]) |
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static void | noise2D (v4uf &n, v4uf dndx[2], const v4uf x[2]) |
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static void | noise2D (v4uf &n, v4uf &dndx, v4uf &dndy, v4uf const x, v4uf const y) |
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static void | noise3D (v4uf &n, v4uf dndx[3], const v4uf x[3]) |
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static void | noise3D (v4uf &n, v4uf &dndx, v4uf &dndy, v4uf &dndz, const v4uf x[3]) |
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static void | noise4D (v4uf &n, v4uf dndx[4], const v4uf x[4]) |
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static void | noise4D (v4uf &n, v4uf &dndx, v4uf &dndy, v4uf &dndz, v4uf &dndw, const v4uf x[4]) |
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static v4uf | noise1D (v4uf const x, v4ui const px) |
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static v4uf | noise2D (v4uf const x[2], v4ui const per[2]) |
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static v4uf | noise2D (v4uf const x, v4uf const y, v4ui const px, v4ui const py) |
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static v4uf | noise3D (v4uf const x[3], v4ui const per[3]) |
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static v4uf | noise4D (v4uf const x[4], v4ui const per[4]) |
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static void | noise1D (v4uf f[3], v4uf const x) |
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static void | noise2D (v4uf f[3], v4uf const x, v4uf const y) |
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static void | noise2D (v4uf f[3], v4uf const x[2]) |
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static void | noise3D (v4uf f[3], v4uf const x[3]) |
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static void | noise4D (v4uf f[3], v4uf const x[4]) |
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static void | noise1D (v4uf f[3], v4uf dfdx[3], v4uf const x) |
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static void | noise2D (v4uf f[3], v4uf dfdx[3], v4uf dfdy[3], v4uf const x[2]) |
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static void | noise2D (v4uf f[3], v4uf dfdx[3], v4uf dfdy[3], v4uf const x, v4uf y) |
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static void | noise3D (v4uf f[3], v4uf dfdx[3], v4uf dfdy[3], v4uf dfdz[3], v4uf const x[3]) |
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static void | noise4D (v4uf f[3], v4uf dfdx[3], v4uf dfdy[3], v4uf dfdz[3], v4uf dfdw[3], v4uf const x[4]) |
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static void | noise1D (v4uf f[3], v4uf const x, v4ui const px) |
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static void | noise2D (v4uf f[3], v4uf const x, v4uf const y, v4ui const px, v4ui const py) |
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static void | noise2D (v4uf f[3], v4uf const x[2], v4ui const per[2]) |
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static void | noise3D (v4uf f[3], v4uf const x[3], v4ui const per[3]) |
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static void | noise4D (v4uf f[3], v4uf const x[4], v4ui const per[4]) |
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static v4uf | flownoise2D (v4uf const x, v4uf const y, v4uf const flow) |
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static v4uf | flownoise2D (v4uf const x[2], v4uf const flow) |
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static v4uf | flownoise3D (v4uf const x[3], v4uf const flow) |
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static v4uf | flownoise4D (v4uf const x[4], v4uf const flow) |
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static v4uf | flownoise2D (v4uf const x[2], v4ui const per[2], v4uf const flow) |
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static v4uf | flownoise2D (v4uf const x, v4uf y, v4ui const px, v4ui const py, v4uf const flow) |
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static v4uf | flownoise3D (v4uf const x[3], v4ui const per[3], v4uf const flow) |
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static v4uf | flownoise4D (v4uf const x[4], v4ui const per[4], v4uf const flow) |
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static void | flownoise2D (v4uf f[3], v4uf const x, v4uf const y, v4uf const flow) |
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static void | flownoise2D (v4uf f[3], v4uf const x[2], v4uf const flow) |
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static void | flownoise3D (v4uf f[3], v4uf const x[3], v4uf const flow) |
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static void | flownoise4D (v4uf f[3], v4uf const x[4], v4uf const flow) |
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static void | flownoise2D (v4uf f[3], v4uf const x, v4uf const y, v4ui const px, v4ui const py, v4uf const flow) |
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static void | flownoise2D (v4uf f[3], v4uf const x[2], v4ui const period[2], v4uf const flow) |
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static void | flownoise3D (v4uf f[3], v4uf const x[3], v4ui const period[3], v4uf const flow) |
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static void | flownoise4D (v4uf f[3], v4uf const x[4], v4ui const period[4], v4uf const flow) |
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static void | curlnoise2D3D (v4uf f[3], const v4uf x[3]) |
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static void | curlnoise3D3D (v4uf f[3], const v4uf x[3]) |
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static void | curlnoise3D4D (v4uf f[3], const v4uf x[4]) |
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