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#include <scene.h>
Public Member Functions | |
UsdPhysicsScene (const UsdPrim &prim=UsdPrim()) | |
UsdPhysicsScene (const UsdSchemaBase &schemaObj) | |
virtual USDPHYSICS_API | ~UsdPhysicsScene () |
Destructor. More... | |
USDPHYSICS_API UsdAttribute | GetGravityDirectionAttr () const |
USDPHYSICS_API UsdAttribute | CreateGravityDirectionAttr (VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const |
USDPHYSICS_API UsdAttribute | GetGravityMagnitudeAttr () const |
USDPHYSICS_API UsdAttribute | CreateGravityMagnitudeAttr (VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const |
Public Member Functions inherited from UsdTyped | |
UsdTyped (const UsdPrim &prim=UsdPrim()) | |
UsdTyped (const UsdSchemaBase &schemaObj) | |
virtual USD_API | ~UsdTyped () |
Destructor. More... | |
Public Member Functions inherited from UsdSchemaBase | |
bool | IsConcrete () const |
bool | IsTyped () const |
bool | IsAPISchema () const |
Returns whether this is an API schema or not. More... | |
bool | IsAppliedAPISchema () const |
bool | IsMultipleApplyAPISchema () const |
UsdSchemaKind | GetSchemaKind () const |
Returns the kind of schema this class is. More... | |
USD_API | UsdSchemaBase (const UsdPrim &prim=UsdPrim()) |
Construct and store prim as the held prim. More... | |
USD_API | UsdSchemaBase (const UsdSchemaBase &otherSchema) |
Construct and store for the same prim held by otherSchema . More... | |
virtual USD_API | ~UsdSchemaBase () |
Destructor. More... | |
USD_API | operator bool () const |
UsdPrim | GetPrim () const |
Return this schema object's held prim. More... | |
SdfPath | GetPath () const |
Shorthand for GetPrim()->GetPath(). More... | |
USD_API const UsdPrimDefinition * | GetSchemaClassPrimDefinition () const |
Static Public Member Functions | |
static USDPHYSICS_API const TfTokenVector & | GetSchemaAttributeNames (bool includeInherited=true) |
static USDPHYSICS_API UsdPhysicsScene | Get (const UsdStagePtr &stage, const SdfPath &path) |
static USDPHYSICS_API UsdPhysicsScene | Define (const UsdStagePtr &stage, const SdfPath &path) |
Static Public Member Functions inherited from UsdTyped | |
static USD_API const TfTokenVector & | GetSchemaAttributeNames (bool includeInherited=true) |
static USD_API UsdTyped | Get (const UsdStagePtr &stage, const SdfPath &path) |
Static Public Member Functions inherited from UsdSchemaBase | |
static const TfTokenVector & | GetSchemaAttributeNames (bool includeInherited=true) |
Static Public Attributes | |
static const UsdSchemaKind | schemaKind = UsdSchemaKind::ConcreteTyped |
Static Public Attributes inherited from UsdTyped | |
static const UsdSchemaKind | schemaKind = UsdSchemaKind::AbstractBase |
Static Public Attributes inherited from UsdSchemaBase | |
static const UsdSchemaKind | schemaKind = UsdSchemaKind::AbstractBase |
Protected Member Functions | |
USDPHYSICS_API UsdSchemaKind | _GetSchemaKind () const override |
Protected Member Functions inherited from UsdTyped | |
USD_API bool | _IsCompatible () const override |
Protected Member Functions inherited from UsdSchemaBase | |
virtual UsdSchemaKind | _GetSchemaType () const |
const TfType & | _GetType () const |
USD_API UsdAttribute | _CreateAttr (TfToken const &attrName, SdfValueTypeName const &typeName, bool custom, SdfVariability variability, VtValue const &defaultValue, bool writeSparsely) const |
Friends | |
class | UsdSchemaRegistry |
General physics simulation properties, required for simulation.
Construct a UsdPhysicsScene on UsdPrim prim
. Equivalent to UsdPhysicsScene::Get(prim.GetStage(), prim.GetPath()) for a valid prim
, but will not immediately throw an error for an invalid prim
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inlineexplicit |
Construct a UsdPhysicsScene on the prim held by schemaObj
. Should be preferred over UsdPhysicsScene(schemaObj.GetPrim()), as it preserves SchemaBase state.
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virtual |
Destructor.
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overrideprotectedvirtual |
Returns the kind of schema this class belongs to.
Reimplemented from UsdTyped.
USDPHYSICS_API UsdAttribute UsdPhysicsScene::CreateGravityDirectionAttr | ( | VtValue const & | defaultValue = VtValue() , |
bool | writeSparsely = false |
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) | const |
See GetGravityDirectionAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create. If specified, author defaultValue
as the attribute's default, sparsely (when it makes sense to do so) if writeSparsely
is true
- the default for writeSparsely
is false
.
USDPHYSICS_API UsdAttribute UsdPhysicsScene::CreateGravityMagnitudeAttr | ( | VtValue const & | defaultValue = VtValue() , |
bool | writeSparsely = false |
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) | const |
See GetGravityMagnitudeAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create. If specified, author defaultValue
as the attribute's default, sparsely (when it makes sense to do so) if writeSparsely
is true
- the default for writeSparsely
is false
.
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static |
Attempt to ensure a UsdPrim adhering to this schema at path
is defined (according to UsdPrim::IsDefined()) on this stage.
If a prim adhering to this schema at path
is already defined on this stage, return that prim. Otherwise author an SdfPrimSpec with specifier == SdfSpecifierDef and this schema's prim type name for the prim at path
at the current EditTarget. Author SdfPrimSpec s with specifier
== SdfSpecifierDef and empty typeName at the current EditTarget for any nonexistent, or existing but not Defined ancestors.
The given path must be an absolute prim path that does not contain any variant selections.
If it is impossible to author any of the necessary PrimSpecs, (for example, in case path cannot map to the current UsdEditTarget's namespace) issue an error and return an invalid UsdPrim.
Note that this method may return a defined prim whose typeName does not specify this schema class, in case a stronger typeName opinion overrides the opinion at the current EditTarget.
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static |
Return a UsdPhysicsScene holding the prim adhering to this schema at path
on stage
. If no prim exists at path
on stage
, or if the prim at that path does not adhere to this schema, return an invalid schema object. This is shorthand for the following:
USDPHYSICS_API UsdAttribute UsdPhysicsScene::GetGravityDirectionAttr | ( | ) | const |
USDPHYSICS_API UsdAttribute UsdPhysicsScene::GetGravityMagnitudeAttr | ( | ) | const |
Gravity acceleration magnitude in simulation world space. A negative value is a request to use a value equivalent to earth gravity regardless of the metersPerUnit scaling used by this scene. Units: distance/second/second.
Declaration | float physics:gravityMagnitude = -inf |
C++ Type | float |
Usd Type | SdfValueTypeNames->Float |
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static |
Return a vector of names of all pre-declared attributes for this schema class and all its ancestor classes. Does not include attributes that may be authored by custom/extended methods of the schemas involved.
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friend |
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static |
Compile time constant representing what kind of schema this class is.