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scene.h
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1 //
2 // Copyright 2016 Pixar
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4 // Licensed under the Apache License, Version 2.0 (the "Apache License")
5 // with the following modification; you may not use this file except in
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24 #ifndef USDPHYSICS_GENERATED_SCENE_H
25 #define USDPHYSICS_GENERATED_SCENE_H
26 
27 /// \file usdPhysics/scene.h
28 
29 #include "pxr/pxr.h"
30 #include "pxr/usd/usdPhysics/api.h"
31 #include "pxr/usd/usd/typed.h"
32 #include "pxr/usd/usd/prim.h"
33 #include "pxr/usd/usd/stage.h"
35 
36 #include "pxr/base/vt/value.h"
37 
38 #include "pxr/base/gf/vec3d.h"
39 #include "pxr/base/gf/vec3f.h"
40 #include "pxr/base/gf/matrix4d.h"
41 
42 #include "pxr/base/tf/token.h"
43 #include "pxr/base/tf/type.h"
44 
46 
47 class SdfAssetPath;
48 
49 // -------------------------------------------------------------------------- //
50 // PHYSICSSCENE //
51 // -------------------------------------------------------------------------- //
52 
53 /// \class UsdPhysicsScene
54 ///
55 /// General physics simulation properties, required for simulation.
56 ///
57 class UsdPhysicsScene : public UsdTyped
58 {
59 public:
60  /// Compile time constant representing what kind of schema this class is.
61  ///
62  /// \sa UsdSchemaKind
64 
65  /// Construct a UsdPhysicsScene on UsdPrim \p prim .
66  /// Equivalent to UsdPhysicsScene::Get(prim.GetStage(), prim.GetPath())
67  /// for a \em valid \p prim, but will not immediately throw an error for
68  /// an invalid \p prim
69  explicit UsdPhysicsScene(const UsdPrim& prim=UsdPrim())
70  : UsdTyped(prim)
71  {
72  }
73 
74  /// Construct a UsdPhysicsScene on the prim held by \p schemaObj .
75  /// Should be preferred over UsdPhysicsScene(schemaObj.GetPrim()),
76  /// as it preserves SchemaBase state.
77  explicit UsdPhysicsScene(const UsdSchemaBase& schemaObj)
78  : UsdTyped(schemaObj)
79  {
80  }
81 
82  /// Destructor.
84  virtual ~UsdPhysicsScene();
85 
86  /// Return a vector of names of all pre-declared attributes for this schema
87  /// class and all its ancestor classes. Does not include attributes that
88  /// may be authored by custom/extended methods of the schemas involved.
90  static const TfTokenVector &
91  GetSchemaAttributeNames(bool includeInherited=true);
92 
93  /// Return a UsdPhysicsScene holding the prim adhering to this
94  /// schema at \p path on \p stage. If no prim exists at \p path on
95  /// \p stage, or if the prim at that path does not adhere to this schema,
96  /// return an invalid schema object. This is shorthand for the following:
97  ///
98  /// \code
99  /// UsdPhysicsScene(stage->GetPrimAtPath(path));
100  /// \endcode
101  ///
103  static UsdPhysicsScene
104  Get(const UsdStagePtr &stage, const SdfPath &path);
105 
106  /// Attempt to ensure a \a UsdPrim adhering to this schema at \p path
107  /// is defined (according to UsdPrim::IsDefined()) on this stage.
108  ///
109  /// If a prim adhering to this schema at \p path is already defined on this
110  /// stage, return that prim. Otherwise author an \a SdfPrimSpec with
111  /// \a specifier == \a SdfSpecifierDef and this schema's prim type name for
112  /// the prim at \p path at the current EditTarget. Author \a SdfPrimSpec s
113  /// with \p specifier == \a SdfSpecifierDef and empty typeName at the
114  /// current EditTarget for any nonexistent, or existing but not \a Defined
115  /// ancestors.
116  ///
117  /// The given \a path must be an absolute prim path that does not contain
118  /// any variant selections.
119  ///
120  /// If it is impossible to author any of the necessary PrimSpecs, (for
121  /// example, in case \a path cannot map to the current UsdEditTarget's
122  /// namespace) issue an error and return an invalid \a UsdPrim.
123  ///
124  /// Note that this method may return a defined prim whose typeName does not
125  /// specify this schema class, in case a stronger typeName opinion overrides
126  /// the opinion at the current EditTarget.
127  ///
129  static UsdPhysicsScene
130  Define(const UsdStagePtr &stage, const SdfPath &path);
131 
132 protected:
133  /// Returns the kind of schema this class belongs to.
134  ///
135  /// \sa UsdSchemaKind
137  UsdSchemaKind _GetSchemaKind() const override;
138 
139 private:
140  // needs to invoke _GetStaticTfType.
141  friend class UsdSchemaRegistry;
143  static const TfType &_GetStaticTfType();
144 
145  static bool _IsTypedSchema();
146 
147  // override SchemaBase virtuals.
149  const TfType &_GetTfType() const override;
150 
151 public:
152  // --------------------------------------------------------------------- //
153  // GRAVITYDIRECTION
154  // --------------------------------------------------------------------- //
155  /// Gravity direction vector in simulation world space. Will be
156  /// normalized before use. A zero vector is a request to use the negative
157  /// upAxis. Unitless.
158  ///
159  /// | ||
160  /// | -- | -- |
161  /// | Declaration | `vector3f physics:gravityDirection = (0, 0, 0)` |
162  /// | C++ Type | GfVec3f |
163  /// | \ref Usd_Datatypes "Usd Type" | SdfValueTypeNames->Vector3f |
166 
167  /// See GetGravityDirectionAttr(), and also
168  /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
169  /// If specified, author \p defaultValue as the attribute's default,
170  /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
171  /// the default for \p writeSparsely is \c false.
173  UsdAttribute CreateGravityDirectionAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;
174 
175 public:
176  // --------------------------------------------------------------------- //
177  // GRAVITYMAGNITUDE
178  // --------------------------------------------------------------------- //
179  /// Gravity acceleration magnitude in simulation world space.
180  /// A negative value is a request to use a value equivalent to earth
181  /// gravity regardless of the metersPerUnit scaling used by this scene.
182  /// Units: distance/second/second.
183  ///
184  /// | ||
185  /// | -- | -- |
186  /// | Declaration | `float physics:gravityMagnitude = -inf` |
187  /// | C++ Type | float |
188  /// | \ref Usd_Datatypes "Usd Type" | SdfValueTypeNames->Float |
191 
192  /// See GetGravityMagnitudeAttr(), and also
193  /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
194  /// If specified, author \p defaultValue as the attribute's default,
195  /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
196  /// the default for \p writeSparsely is \c false.
198  UsdAttribute CreateGravityMagnitudeAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;
199 
200 public:
201  // ===================================================================== //
202  // Feel free to add custom code below this line, it will be preserved by
203  // the code generator.
204  //
205  // Just remember to:
206  // - Close the class declaration with };
207  // - Close the namespace with PXR_NAMESPACE_CLOSE_SCOPE
208  // - Close the include guard with #endif
209  // ===================================================================== //
210  // --(BEGIN CUSTOM CODE)--
211 };
212 
214 
215 #endif
UsdPhysicsScene(const UsdPrim &prim=UsdPrim())
Definition: scene.h:69
USDPHYSICS_API UsdAttribute GetGravityMagnitudeAttr() const
GLsizei const GLchar *const * path
Definition: glcorearb.h:3341
USDPHYSICS_API UsdAttribute CreateGravityDirectionAttr(VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
USDPHYSICS_API UsdAttribute CreateGravityMagnitudeAttr(VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
static USDPHYSICS_API UsdPhysicsScene Define(const UsdStagePtr &stage, const SdfPath &path)
UsdPhysicsScene(const UsdSchemaBase &schemaObj)
Definition: scene.h:77
Represents a concrete typed schema.
static const UsdSchemaKind schemaKind
Definition: scene.h:63
Definition: prim.h:133
Definition: typed.h:61
std::vector< TfToken > TfTokenVector
Convenience types.
Definition: token.h:457
Definition: path.h:290
USDPHYSICS_API UsdSchemaKind _GetSchemaKind() const override
static USDPHYSICS_API const TfTokenVector & GetSchemaAttributeNames(bool includeInherited=true)
#define USDPHYSICS_API
Definition: api.h:40
UsdSchemaKind
Definition: common.h:129
PXR_NAMESPACE_CLOSE_SCOPE PXR_NAMESPACE_OPEN_SCOPE
Definition: path.h:1432
virtual USDPHYSICS_API ~UsdPhysicsScene()
Destructor.
#define PXR_NAMESPACE_CLOSE_SCOPE
Definition: pxr.h:91
static USDPHYSICS_API UsdPhysicsScene Get(const UsdStagePtr &stage, const SdfPath &path)
Definition: type.h:64
USDPHYSICS_API UsdAttribute GetGravityDirectionAttr() const
Definition: value.h:164