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GF_API std::ostream & | operator<< (std::ostream &, GfVec3d const &) |
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GfVec3d | GfCompMult (GfVec3d const &v1, GfVec3d const &v2) |
| Returns component-wise multiplication of vectors v1 and v2 . More...
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GfVec3d | GfCompDiv (GfVec3d const &v1, GfVec3d const &v2) |
| Returns component-wise quotient of vectors v1 and v2 . More...
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double | GfDot (GfVec3d const &v1, GfVec3d const &v2) |
| Returns the dot (inner) product of two vectors. More...
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double | GfGetLength (GfVec3d const &v) |
| Returns the geometric length of v . More...
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double | GfNormalize (GfVec3d *v, double eps=GF_MIN_VECTOR_LENGTH) |
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GfVec3d | GfGetNormalized (GfVec3d const &v, double eps=GF_MIN_VECTOR_LENGTH) |
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GfVec3d | GfGetProjection (GfVec3d const &a, GfVec3d const &b) |
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GfVec3d | GfGetComplement (GfVec3d const &a, GfVec3d const &b) |
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bool | GfIsClose (GfVec3d const &v1, GfVec3d const &v2, double tolerance) |
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GF_API bool | GfOrthogonalizeBasis (GfVec3d *tx, GfVec3d *ty, GfVec3d *tz, bool normalize, double eps=GF_MIN_ORTHO_TOLERANCE) |
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GF_API void | GfBuildOrthonormalFrame (GfVec3d const &v0, GfVec3d *v1, GfVec3d *v2, double eps=GF_MIN_VECTOR_LENGTH) |
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GfVec3d | GfCross (GfVec3d const &v1, GfVec3d const &v2) |
| Returns the cross product of v1 and v2 . More...
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GfVec3d | operator^ (GfVec3d const &v1, GfVec3d const &v2) |
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GF_API GfVec3d | GfSlerp (double alpha, GfVec3d const &v0, GfVec3d const &v1) |
| Spherical linear interpolation in three dimensions. More...
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Returns component-wise quotient of vectors v1
and v2
.
Definition at line 358 of file vec3d.h.
Returns component-wise multiplication of vectors v1
and v2
.
Definition at line 348 of file vec3d.h.
Returns the cross product of v1
and v2
.
Definition at line 440 of file vec3d.h.
Returns the dot (inner) product of two vectors.
Definition at line 368 of file vec3d.h.
Returns the orthogonal complement of a.GetProjection(b)
. That is:
Definition at line 413 of file vec3d.h.
double GfGetLength |
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GfVec3d const & |
v | ) |
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Returns the geometric length of v
.
Definition at line 375 of file vec3d.h.
Returns a normalized (unit-length) vector with the same direction as v
. If the length of this vector is smaller than eps
, the vector divided by eps
is returned.
Definition at line 393 of file vec3d.h.
Returns the projection of a
onto b
. That is:
Definition at line 403 of file vec3d.h.
bool GfIsClose |
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GfVec3d const & |
v1, |
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GfVec3d const & |
v2, |
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double |
tolerance |
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) |
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inline |
Tests for equality within a given tolerance, returning true
if the length of the difference vector is less than or equal to tolerance
.
Definition at line 421 of file vec3d.h.
Normalizes *v
in place to unit length, returning the length before normalization. If the length of *v
is smaller than eps
then *v
is set to *v/eps
. The original length of *v
is returned.
Definition at line 384 of file vec3d.h.
Spherical linear interpolation in three dimensions.
GF_API std::ostream& operator<< |
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std::ostream & |
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GfVec3d const & |
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) |
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Returns the cross product of v1
and v2
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- See Also
- GfCross()
Definition at line 451 of file vec3d.h.