HDK
|
#include <sceneGraphPrimAPI.h>
Public Member Functions | |
UsdUISceneGraphPrimAPI (const UsdPrim &prim=UsdPrim()) | |
UsdUISceneGraphPrimAPI (const UsdSchemaBase &schemaObj) | |
virtual USDUI_API | ~UsdUISceneGraphPrimAPI () |
Destructor. More... | |
USDUI_API UsdAttribute | GetDisplayNameAttr () const |
USDUI_API UsdAttribute | CreateDisplayNameAttr (VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const |
USDUI_API UsdAttribute | GetDisplayGroupAttr () const |
USDUI_API UsdAttribute | CreateDisplayGroupAttr (VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const |
Public Member Functions inherited from UsdAPISchemaBase | |
UsdAPISchemaBase (const UsdPrim &prim=UsdPrim()) | |
UsdAPISchemaBase (const UsdSchemaBase &schemaObj) | |
virtual USD_API | ~UsdAPISchemaBase ()=0 |
Destructor. More... | |
Public Member Functions inherited from UsdSchemaBase | |
bool | IsConcrete () const |
bool | IsTyped () const |
bool | IsAPISchema () const |
Returns whether this is an API schema or not. More... | |
bool | IsAppliedAPISchema () const |
bool | IsMultipleApplyAPISchema () const |
UsdSchemaKind | GetSchemaKind () const |
Returns the kind of schema this class is. More... | |
USD_API | UsdSchemaBase (const UsdPrim &prim=UsdPrim()) |
Construct and store prim as the held prim. More... | |
USD_API | UsdSchemaBase (const UsdSchemaBase &otherSchema) |
Construct and store for the same prim held by otherSchema . More... | |
virtual USD_API | ~UsdSchemaBase () |
Destructor. More... | |
USD_API | operator bool () const |
UsdPrim | GetPrim () const |
Return this schema object's held prim. More... | |
SdfPath | GetPath () const |
Shorthand for GetPrim()->GetPath(). More... | |
USD_API const UsdPrimDefinition * | GetSchemaClassPrimDefinition () const |
Static Public Member Functions | |
static USDUI_API const TfTokenVector & | GetSchemaAttributeNames (bool includeInherited=true) |
static USDUI_API UsdUISceneGraphPrimAPI | Get (const UsdStagePtr &stage, const SdfPath &path) |
static USDUI_API bool | CanApply (const UsdPrim &prim, std::string *whyNot=nullptr) |
static USDUI_API UsdUISceneGraphPrimAPI | Apply (const UsdPrim &prim) |
Static Public Member Functions inherited from UsdAPISchemaBase | |
static USD_API const TfTokenVector & | GetSchemaAttributeNames (bool includeInherited=true) |
Static Public Member Functions inherited from UsdSchemaBase | |
static const TfTokenVector & | GetSchemaAttributeNames (bool includeInherited=true) |
Static Public Attributes | |
static const UsdSchemaKind | schemaKind = UsdSchemaKind::SingleApplyAPI |
Static Public Attributes inherited from UsdAPISchemaBase | |
static const UsdSchemaKind | schemaKind = UsdSchemaKind::AbstractBase |
Static Public Attributes inherited from UsdSchemaBase | |
static const UsdSchemaKind | schemaKind = UsdSchemaKind::AbstractBase |
Protected Member Functions | |
USDUI_API UsdSchemaKind | _GetSchemaKind () const override |
Protected Member Functions inherited from UsdAPISchemaBase | |
UsdAPISchemaBase (const UsdPrim &prim, const TfToken &instanceName) | |
UsdAPISchemaBase (const UsdSchemaBase &schemaObj, const TfToken &instanceName) | |
const TfToken & | _GetInstanceName () const |
USD_API bool | _IsCompatible () const override |
Protected Member Functions inherited from UsdSchemaBase | |
virtual UsdSchemaKind | _GetSchemaType () const |
const TfType & | _GetType () const |
USD_API UsdAttribute | _CreateAttr (TfToken const &attrName, SdfValueTypeName const &typeName, bool custom, SdfVariability variability, VtValue const &defaultValue, bool writeSparsely) const |
Friends | |
class | UsdSchemaRegistry |
Additional Inherited Members | |
Static Protected Member Functions inherited from UsdAPISchemaBase | |
static USD_API TfTokenVector | _GetMultipleApplyInstanceNames (const UsdPrim &prim, const TfType &schemaType) |
Utility schema for display properties of a prim
For any described attribute Fallback Value or Allowed Values below that are text/tokens, the actual token is published and defined in UsdUITokens. So to set an attribute to the value "rightHanded", use UsdUITokens->rightHanded as the value.
Definition at line 64 of file sceneGraphPrimAPI.h.
Construct a UsdUISceneGraphPrimAPI on UsdPrim prim
. Equivalent to UsdUISceneGraphPrimAPI::Get(prim.GetStage(), prim.GetPath()) for a valid prim
, but will not immediately throw an error for an invalid prim
Definition at line 76 of file sceneGraphPrimAPI.h.
|
inlineexplicit |
Construct a UsdUISceneGraphPrimAPI on the prim held by schemaObj
. Should be preferred over UsdUISceneGraphPrimAPI(schemaObj.GetPrim()), as it preserves SchemaBase state.
Definition at line 84 of file sceneGraphPrimAPI.h.
|
virtual |
Destructor.
|
overrideprotectedvirtual |
Returns the kind of schema this class belongs to.
Reimplemented from UsdAPISchemaBase.
|
static |
Applies this single-apply API schema to the given prim
. This information is stored by adding "SceneGraphPrimAPI" to the token-valued, listOp metadata apiSchemas on the prim.
|
static |
Returns true if this single-apply API schema can be applied to the given prim
. If this schema can not be a applied to the prim, this returns false and, if provided, populates whyNot
with the reason it can not be applied.
Note that if CanApply returns false, that does not necessarily imply that calling Apply will fail. Callers are expected to call CanApply before calling Apply if they want to ensure that it is valid to apply a schema.
USDUI_API UsdAttribute UsdUISceneGraphPrimAPI::CreateDisplayGroupAttr | ( | VtValue const & | defaultValue = VtValue() , |
bool | writeSparsely = false |
||
) | const |
See GetDisplayGroupAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create. If specified, author defaultValue
as the attribute's default, sparsely (when it makes sense to do so) if writeSparsely
is true
- the default for writeSparsely
is false
.
USDUI_API UsdAttribute UsdUISceneGraphPrimAPI::CreateDisplayNameAttr | ( | VtValue const & | defaultValue = VtValue() , |
bool | writeSparsely = false |
||
) | const |
See GetDisplayNameAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create. If specified, author defaultValue
as the attribute's default, sparsely (when it makes sense to do so) if writeSparsely
is true
- the default for writeSparsely
is false
.
|
static |
Return a UsdUISceneGraphPrimAPI holding the prim adhering to this schema at path
on stage
. If no prim exists at path
on stage
, or if the prim at that path does not adhere to this schema, return an invalid schema object. This is shorthand for the following:
USDUI_API UsdAttribute UsdUISceneGraphPrimAPI::GetDisplayGroupAttr | ( | ) | const |
When publishing a nodegraph or a material, it can be useful to provide an optional display group, for organizational purposes and readability. This is because often the usd shading hierarchy is rather flat while we want to display it in organized groups.
Declaration | uniform token ui:displayGroup |
C++ Type | TfToken |
Usd Type | SdfValueTypeNames->Token |
Variability | SdfVariabilityUniform |
USDUI_API UsdAttribute UsdUISceneGraphPrimAPI::GetDisplayNameAttr | ( | ) | const |
When publishing a nodegraph or a material, it can be useful to provide an optional display name, for readability.
Declaration | uniform token ui:displayName |
C++ Type | TfToken |
Usd Type | SdfValueTypeNames->Token |
Variability | SdfVariabilityUniform |
|
static |
Return a vector of names of all pre-declared attributes for this schema class and all its ancestor classes. Does not include attributes that may be authored by custom/extended methods of the schemas involved.
|
friend |
Definition at line 162 of file sceneGraphPrimAPI.h.
|
static |
Compile time constant representing what kind of schema this class is.
Definition at line 70 of file sceneGraphPrimAPI.h.