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sceneGraphPrimAPI.h
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1 //
2 // Copyright 2016 Pixar
3 //
4 // Licensed under the Apache License, Version 2.0 (the "Apache License")
5 // with the following modification; you may not use this file except in
6 // compliance with the Apache License and the following modification to it:
7 // Section 6. Trademarks. is deleted and replaced with:
8 //
9 // 6. Trademarks. This License does not grant permission to use the trade
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11 // and its affiliates, except as required to comply with Section 4(c) of
12 // the License and to reproduce the content of the NOTICE file.
13 //
14 // You may obtain a copy of the Apache License at
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16 // http://www.apache.org/licenses/LICENSE-2.0
17 //
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24 #ifndef USDUI_GENERATED_SCENEGRAPHPRIMAPI_H
25 #define USDUI_GENERATED_SCENEGRAPHPRIMAPI_H
26 
27 /// \file usdUI/sceneGraphPrimAPI.h
28 
29 #include "pxr/pxr.h"
30 #include "pxr/usd/usdUI/api.h"
32 #include "pxr/usd/usd/prim.h"
33 #include "pxr/usd/usd/stage.h"
34 #include "pxr/usd/usdUI/tokens.h"
35 
36 #include "pxr/base/vt/value.h"
37 
38 #include "pxr/base/gf/vec3d.h"
39 #include "pxr/base/gf/vec3f.h"
40 #include "pxr/base/gf/matrix4d.h"
41 
42 #include "pxr/base/tf/token.h"
43 #include "pxr/base/tf/type.h"
44 
46 
47 class SdfAssetPath;
48 
49 // -------------------------------------------------------------------------- //
50 // SCENEGRAPHPRIMAPI //
51 // -------------------------------------------------------------------------- //
52 
53 /// \class UsdUISceneGraphPrimAPI
54 ///
55 ///
56 /// Utility schema for display properties of a prim
57 ///
58 ///
59 /// For any described attribute \em Fallback \em Value or \em Allowed \em Values below
60 /// that are text/tokens, the actual token is published and defined in \ref UsdUITokens.
61 /// So to set an attribute to the value "rightHanded", use UsdUITokens->rightHanded
62 /// as the value.
63 ///
65 {
66 public:
67  /// Compile time constant representing what kind of schema this class is.
68  ///
69  /// \sa UsdSchemaKind
71 
72  /// Construct a UsdUISceneGraphPrimAPI on UsdPrim \p prim .
73  /// Equivalent to UsdUISceneGraphPrimAPI::Get(prim.GetStage(), prim.GetPath())
74  /// for a \em valid \p prim, but will not immediately throw an error for
75  /// an invalid \p prim
76  explicit UsdUISceneGraphPrimAPI(const UsdPrim& prim=UsdPrim())
77  : UsdAPISchemaBase(prim)
78  {
79  }
80 
81  /// Construct a UsdUISceneGraphPrimAPI on the prim held by \p schemaObj .
82  /// Should be preferred over UsdUISceneGraphPrimAPI(schemaObj.GetPrim()),
83  /// as it preserves SchemaBase state.
84  explicit UsdUISceneGraphPrimAPI(const UsdSchemaBase& schemaObj)
85  : UsdAPISchemaBase(schemaObj)
86  {
87  }
88 
89  /// Destructor.
90  USDUI_API
91  virtual ~UsdUISceneGraphPrimAPI();
92 
93  /// Return a vector of names of all pre-declared attributes for this schema
94  /// class and all its ancestor classes. Does not include attributes that
95  /// may be authored by custom/extended methods of the schemas involved.
96  USDUI_API
97  static const TfTokenVector &
98  GetSchemaAttributeNames(bool includeInherited=true);
99 
100  /// Return a UsdUISceneGraphPrimAPI holding the prim adhering to this
101  /// schema at \p path on \p stage. If no prim exists at \p path on
102  /// \p stage, or if the prim at that path does not adhere to this schema,
103  /// return an invalid schema object. This is shorthand for the following:
104  ///
105  /// \code
106  /// UsdUISceneGraphPrimAPI(stage->GetPrimAtPath(path));
107  /// \endcode
108  ///
109  USDUI_API
111  Get(const UsdStagePtr &stage, const SdfPath &path);
112 
113 
114  /// Returns true if this <b>single-apply</b> API schema can be applied to
115  /// the given \p prim. If this schema can not be a applied to the prim,
116  /// this returns false and, if provided, populates \p whyNot with the
117  /// reason it can not be applied.
118  ///
119  /// Note that if CanApply returns false, that does not necessarily imply
120  /// that calling Apply will fail. Callers are expected to call CanApply
121  /// before calling Apply if they want to ensure that it is valid to
122  /// apply a schema.
123  ///
124  /// \sa UsdPrim::GetAppliedSchemas()
125  /// \sa UsdPrim::HasAPI()
126  /// \sa UsdPrim::CanApplyAPI()
127  /// \sa UsdPrim::ApplyAPI()
128  /// \sa UsdPrim::RemoveAPI()
129  ///
130  USDUI_API
131  static bool
132  CanApply(const UsdPrim &prim, std::string *whyNot=nullptr);
133 
134  /// Applies this <b>single-apply</b> API schema to the given \p prim.
135  /// This information is stored by adding "SceneGraphPrimAPI" to the
136  /// token-valued, listOp metadata \em apiSchemas on the prim.
137  ///
138  /// \return A valid UsdUISceneGraphPrimAPI object is returned upon success.
139  /// An invalid (or empty) UsdUISceneGraphPrimAPI object is returned upon
140  /// failure. See \ref UsdPrim::ApplyAPI() for conditions
141  /// resulting in failure.
142  ///
143  /// \sa UsdPrim::GetAppliedSchemas()
144  /// \sa UsdPrim::HasAPI()
145  /// \sa UsdPrim::CanApplyAPI()
146  /// \sa UsdPrim::ApplyAPI()
147  /// \sa UsdPrim::RemoveAPI()
148  ///
149  USDUI_API
150  static UsdUISceneGraphPrimAPI
151  Apply(const UsdPrim &prim);
152 
153 protected:
154  /// Returns the kind of schema this class belongs to.
155  ///
156  /// \sa UsdSchemaKind
157  USDUI_API
158  UsdSchemaKind _GetSchemaKind() const override;
159 
160 private:
161  // needs to invoke _GetStaticTfType.
162  friend class UsdSchemaRegistry;
163  USDUI_API
164  static const TfType &_GetStaticTfType();
165 
166  static bool _IsTypedSchema();
167 
168  // override SchemaBase virtuals.
169  USDUI_API
170  const TfType &_GetTfType() const override;
171 
172 public:
173  // --------------------------------------------------------------------- //
174  // DISPLAYNAME
175  // --------------------------------------------------------------------- //
176  /// When publishing a nodegraph or a material, it can be useful to
177  /// provide an optional display name, for readability.
178  ///
179  ///
180  /// | ||
181  /// | -- | -- |
182  /// | Declaration | `uniform token ui:displayName` |
183  /// | C++ Type | TfToken |
184  /// | \ref Usd_Datatypes "Usd Type" | SdfValueTypeNames->Token |
185  /// | \ref SdfVariability "Variability" | SdfVariabilityUniform |
186  USDUI_API
188 
189  /// See GetDisplayNameAttr(), and also
190  /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
191  /// If specified, author \p defaultValue as the attribute's default,
192  /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
193  /// the default for \p writeSparsely is \c false.
194  USDUI_API
195  UsdAttribute CreateDisplayNameAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;
196 
197 public:
198  // --------------------------------------------------------------------- //
199  // DISPLAYGROUP
200  // --------------------------------------------------------------------- //
201  /// When publishing a nodegraph or a material, it can be useful to
202  /// provide an optional display group, for organizational purposes and
203  /// readability. This is because often the usd shading hierarchy is rather
204  /// flat while we want to display it in organized groups.
205  ///
206  ///
207  /// | ||
208  /// | -- | -- |
209  /// | Declaration | `uniform token ui:displayGroup` |
210  /// | C++ Type | TfToken |
211  /// | \ref Usd_Datatypes "Usd Type" | SdfValueTypeNames->Token |
212  /// | \ref SdfVariability "Variability" | SdfVariabilityUniform |
213  USDUI_API
215 
216  /// See GetDisplayGroupAttr(), and also
217  /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
218  /// If specified, author \p defaultValue as the attribute's default,
219  /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
220  /// the default for \p writeSparsely is \c false.
221  USDUI_API
222  UsdAttribute CreateDisplayGroupAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;
223 
224 public:
225  // ===================================================================== //
226  // Feel free to add custom code below this line, it will be preserved by
227  // the code generator.
228  //
229  // Just remember to:
230  // - Close the class declaration with };
231  // - Close the namespace with PXR_NAMESPACE_CLOSE_SCOPE
232  // - Close the include guard with #endif
233  // ===================================================================== //
234  // --(BEGIN CUSTOM CODE)--
235 };
236 
238 
239 #endif
USDUI_API UsdAttribute CreateDisplayNameAttr(VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
static USDUI_API UsdUISceneGraphPrimAPI Apply(const UsdPrim &prim)
virtual USDUI_API ~UsdUISceneGraphPrimAPI()
Destructor.
USDUI_API UsdSchemaKind _GetSchemaKind() const override
USDUI_API UsdAttribute CreateDisplayGroupAttr(VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
Single Apply API schema.
GLsizei const GLchar *const * string
Definition: glcorearb.h:814
GLsizei const GLchar *const * path
Definition: glcorearb.h:3341
USDUI_API UsdAttribute GetDisplayNameAttr() const
static USDUI_API bool CanApply(const UsdPrim &prim, std::string *whyNot=nullptr)
UsdUISceneGraphPrimAPI(const UsdSchemaBase &schemaObj)
Definition: prim.h:133
std::vector< TfToken > TfTokenVector
Convenience types.
Definition: token.h:457
Definition: path.h:290
static const UsdSchemaKind schemaKind
UsdSchemaKind
Definition: common.h:129
#define USDUI_API
Definition: api.h:40
PXR_NAMESPACE_CLOSE_SCOPE PXR_NAMESPACE_OPEN_SCOPE
Definition: path.h:1432
#define PXR_NAMESPACE_CLOSE_SCOPE
Definition: pxr.h:91
Definition: type.h:64
static USDUI_API const TfTokenVector & GetSchemaAttributeNames(bool includeInherited=true)
UsdUISceneGraphPrimAPI(const UsdPrim &prim=UsdPrim())
Definition: value.h:164
static USDUI_API UsdUISceneGraphPrimAPI Get(const UsdStagePtr &stage, const SdfPath &path)
USDUI_API UsdAttribute GetDisplayGroupAttr() const