HDK
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A class that compiles a shader and saves it into an existing shader HDA. More...
#include <VOP_HDACodeCompiler.h>
Public Member Functions | |
VOP_ShaderHDACompilerHDA () | |
Constructor. More... | |
bool | compileVexCodeToSections (OP_Node *srcnode, FS_IndexFile *hda, const char *context_mask) override |
Public Member Functions inherited from VOP_ShaderHDACompiler | |
VOP_ShaderHDACompiler () | |
Constructor. More... | |
void | setRManPath (const char *path) |
const UT_String & | getRManPath () const |
Public Member Functions inherited from VOP_HDACodeCompiler | |
VOP_HDACodeCompiler () | |
virtual | ~VOP_HDACodeCompiler () |
virtual bool | compileNewOperatorType (OP_Node *srcnode, const char *name, const char *label, const char *path, const char *metasrc, const VOP_ContextTypeList *types=NULL) |
const UT_StringMap < UT_StringHolder > & | getFunctionsSectionsMap () const |
void | setShaderName (const char *shader_name) |
Main shader name used in compilation. More... | |
const UT_StringHolder & | getShaderName () const |
Main shader name used in compilation. More... | |
UT_ErrorSeverity | getStatus (UT_String &message, UT_String *details=0) |
void | setForceCompilationOnOpNameConflict (bool flag) |
bool | getForceCompilationOnOpNameConflict () |
Protected Member Functions | |
void | getContextTypesForCompilation (VOP_ContextTypeList &contexts) const override |
Obtains the context types for which to compile the code. More... | |
void | doCompile (FS_IndexFile *hda, VOP_CodeGenerator *code_generator, VOP_ContextType context_type, const char *section_name, OP_Node *output_node) override |
Compiles the given context type of the source node to the HDA in OTL. More... | |
Protected Member Functions inherited from VOP_ShaderHDACompiler | |
bool | initForShaderCompilation (OP_Node *srcnode) |
Sets up member variables to be ready for compilation. More... | |
bool | compilePrimaryOutputNodes (FS_IndexFile *hda, opui_ScriptMaterialCodeMapper &mapper) |
void | compileMappedNodes (FS_IndexFile *hda, opui_ScriptMaterialCodeMapper &mapper) |
OP_Node * | getNode () const |
VOP_CodeGenerator * | getCodeGenerator () const |
OP_OperatorTable * | getTable () const |
Protected Member Functions inherited from VOP_HDACodeCompiler | |
void | saveVflCodeToSection (FS_IndexFile *hda, OP_Node *shader_node, VOP_CodeGenerator *code_generator, VOP_ContextType context_type, const char *section_name, OP_Node *output_node) |
Saves the code to section. More... | |
bool | isOK () const |
Checks if there was an error during compilation up till now. More... | |
void | setStatus (UT_ErrorSeverity sev, const char *msg, const char *details=0) |
void | clearStatus () |
Additional Inherited Members | |
Static Public Member Functions inherited from VOP_ShaderHDACompiler | |
static void | removeShaderCodeSections (FS_IndexFile *file) |
Utility function for cleaning up HDA of any compiled sections. More... | |
Static Public Member Functions inherited from VOP_HDACodeCompiler | |
static bool | canCompileNode (OP_Node *srcnode) |
static void | removeCodeSections (OP_Node *node, FS_IndexFile *file) |
static bool | updateCodeSections (OP_Node *node, FS_IndexFile *file, UT_String *message) |
A class that compiles a shader and saves it into an existing shader HDA.
Definition at line 362 of file VOP_HDACodeCompiler.h.
VOP_ShaderHDACompilerHDA::VOP_ShaderHDACompilerHDA | ( | ) |
Constructor.
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overridevirtual |
Compiles a given node to the sections of a given HDA (already existing). This is used for HDAs that have contents network, but also want to store cached vfl/vex code.
srcnode | The node from which to obtain vex code. |
hda | The HDA definition to which save the vfl and vex code. |
Reimplemented from VOP_HDACodeCompiler.
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overrideprotectedvirtual |
Compiles the given context type of the source node to the HDA in OTL.
Implements VOP_ShaderHDACompiler.
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overrideprotectedvirtual |
Obtains the context types for which to compile the code.
Implements VOP_ShaderHDACompiler.