24 #ifndef PXR_IMAGING_HD_ST_GLSLFX_SHADER_H
25 #define PXR_IMAGING_HD_ST_GLSLFX_SHADER_H
30 #include "pxr/imaging/hdSt/materialNetworkShader.h"
60 #endif //PXR_IMAGING_HD_ST_GLSLFX_SHADER_H
HDST_API ~HdStGLSLFXShader() override
HDST_API HdStGLSLFXShader(HioGlslfxSharedPtr const &glslfx)
PXR_NAMESPACE_CLOSE_SCOPE PXR_NAMESPACE_OPEN_SCOPE
std::shared_ptr< class HioGlslfx > HioGlslfxSharedPtr
#define PXR_NAMESPACE_CLOSE_SCOPE
HDST_API void Reload() override
If the prim is based on asset, reload that asset.