34 ~TOOLS_EnvLockGuard();
36 TOOLS_EnvLockGuard(
const TOOLS_EnvLockGuard &) =
delete;
37 TOOLS_EnvLockGuard &
operator=(
const TOOLS_EnvLockGuard &) =
delete;
#define SYS_DEPRECATED(__V__)
*get result *(waiting if necessary)*A common idiom is to fire a bunch of sub tasks at the and then *wait for them to all complete We provide a helper class
tools_API void HoudiniSetenv(const char *name, const char *value)
tools_API void HoudiniPutenv(const char *namevalue)
GLuint const GLchar * name
tools_API char *const * HoudiniGetenvlist()
LeafData & operator=(const LeafData &)=delete
tools_API void HoudiniUnsetenv(const char *name)
tools_API const char * HoudiniGetenv(const char *name)