HDK
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#include "pxr/pxr.h"
#include "pxr/imaging/hd/api.h"
#include "pxr/imaging/hd/version.h"
#include "pxr/imaging/hd/sprim.h"
#include "pxr/imaging/cameraUtil/conformWindow.h"
#include "pxr/base/tf/staticTokens.h"
#include "pxr/base/gf/matrix4d.h"
#include "pxr/base/gf/range1f.h"
#include "pxr/base/gf/vec2f.h"
#include <vector>
Go to the source code of this file.
Classes | |
class | HdCamera |
Macros | |
#define | HD_CAMERA_TOKENS |
Functions | |
TF_DECLARE_PUBLIC_TOKENS (HdCameraTokens, HD_API, HD_CAMERA_TOKENS) | |
#define HD_CAMERA_TOKENS |
Camera state that can be requested from the scene delegate via GetCameraParamValue(id, token). The parameters below mimic the USD camera schema and GfCamera (with the exception of window policy). All spatial units are in world units though and projection is HdCamera::Projection rather than a token.
TF_DECLARE_PUBLIC_TOKENS | ( | HdCameraTokens | , |
HD_API | , | ||
HD_CAMERA_TOKENS | |||
) |