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implicitSurfaceSceneIndexPlugin.h
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1 //
2 // Copyright 2022 Pixar
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23 
24 #ifndef PXR_IMAGING_HD_ST_IMPLICIT_SURFACE_SCENE_INDEX_PLUGIN_H
25 #define PXR_IMAGING_HD_ST_IMPLICIT_SURFACE_SCENE_INDEX_PLUGIN_H
26 
27 #include "pxr/pxr.h"
28 #include "pxr/imaging/hdSt/api.h"
30 
32 
33 /// \class HdSt_ImplicitSurfaceSceneIndexPlugin
34 ///
35 /// Storm scene index plugin that configures the implicit surface scene index
36 /// to generate meshes for various implicit surfaces.
37 /// \note Storm does _not_ natively support implicit geometry such
38 /// as spheres or cubes, so they need to be transformed into meshes.
39 ///
41 {
42 public:
44 
45 protected:
46  HdSceneIndexBaseRefPtr _AppendSceneIndex(
47  const HdSceneIndexBaseRefPtr &inputScene,
48  const HdContainerDataSourceHandle &inputArgs) override;
49 };
50 
52 
53 #endif // PXR_IMAGING_HD_ST_IMPLICIT_SURFACE_SCENE_INDEX_PLUGIN_H
HdSceneIndexBaseRefPtr _AppendSceneIndex(const HdSceneIndexBaseRefPtr &inputScene, const HdContainerDataSourceHandle &inputArgs) override
PXR_NAMESPACE_CLOSE_SCOPE PXR_NAMESPACE_OPEN_SCOPE
Definition: path.h:1432
#define PXR_NAMESPACE_CLOSE_SCOPE
Definition: pxr.h:91