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shadowMatrixComputation.h
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1 //
2 // Copyright 2016 Pixar
3 //
4 // Licensed under the Apache License, Version 2.0 (the "Apache License")
5 // with the following modification; you may not use this file except in
6 // compliance with the Apache License and the following modification to it:
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24 #ifndef PXR_IMAGING_HDX_SHADOW_MATRIX_COMPUTATION_H
25 #define PXR_IMAGING_HDX_SHADOW_MATRIX_COMPUTATION_H
26 
27 #include "pxr/pxr.h"
28 #include "pxr/imaging/hdx/api.h"
31 #include "pxr/base/gf/matrix4d.h"
32 
34 
35 class CameraUtilFraming;
36 
37 // Interface class for computing the shadow matrix
38 // for a given viewport.
40 {
41 public:
42  // For legacy clients using viewport, will be removed eventually.
43  virtual std::vector<GfMatrix4d> Compute(const GfVec4f &viewport, CameraUtilConformWindowPolicy policy) = 0;
44 
45  // For modern clients using camera framing API.
46  virtual std::vector<GfMatrix4d> Compute(const CameraUtilFraming &framing, CameraUtilConformWindowPolicy policy) = 0;
47 
48 protected:
49  HdxShadowMatrixComputation() = default;
50  virtual ~HdxShadowMatrixComputation() = default;
51 
52 private:
54  HdxShadowMatrixComputation &operator =(const HdxShadowMatrixComputation &) = delete;
55 };
56 
57 
59 
60 #endif // PXR_IMAGING_HDX_SHADOW_MATRIX_COMPUTATION_H
virtual ~HdxShadowMatrixComputation()=default
hboost::math::policies::policy< hboost::math::policies::domain_error< hboost::math::policies::ignore_error >, hboost::math::policies::pole_error< hboost::math::policies::ignore_error >, hboost::math::policies::overflow_error< hboost::math::policies::ignore_error >, hboost::math::policies::underflow_error< hboost::math::policies::ignore_error >, hboost::math::policies::denorm_error< hboost::math::policies::ignore_error >, hboost::math::policies::rounding_error< hboost::math::policies::ignore_error >, hboost::math::policies::evaluation_error< hboost::math::policies::ignore_error >, hboost::math::policies::indeterminate_result_error< hboost::math::policies::ignore_error > > policy
Definition: SYS_MathCbrt.h:35
HdxShadowMatrixComputation()=default
virtual std::vector< GfMatrix4d > Compute(const GfVec4f &viewport, CameraUtilConformWindowPolicy policy)=0
Definition: vec4f.h:62
CameraUtilConformWindowPolicy
Definition: conformWindow.h:44
PXR_NAMESPACE_CLOSE_SCOPE PXR_NAMESPACE_OPEN_SCOPE
Definition: path.h:1432
#define PXR_NAMESPACE_CLOSE_SCOPE
Definition: pxr.h:91