HDK
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#include <FBX_AnimationUtils.h>
Public Member Functions | |
FBX_RigNodeInfo () | |
bool | operator< (const FBX_RigNodeInfo &other) const |
Public Attributes | |
FBX_NodeID | myNode |
UT_StringHolder | myName |
FBX_GeometryID | myGeometry |
UT_Array< FBX_BlendShapeInput > | myBlendShapeInputs |
bool | myIsLocomotionNode |
Definition at line 41 of file FBX_AnimationUtils.h.
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inline |
Definition at line 43 of file FBX_AnimationUtils.h.
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inline |
Definition at line 52 of file FBX_AnimationUtils.h.
UT_Array<FBX_BlendShapeInput> FBX_RigNodeInfo::myBlendShapeInputs |
Definition at line 62 of file FBX_AnimationUtils.h.
FBX_GeometryID FBX_RigNodeInfo::myGeometry |
Definition at line 61 of file FBX_AnimationUtils.h.
bool FBX_RigNodeInfo::myIsLocomotionNode |
Definition at line 63 of file FBX_AnimationUtils.h.
UT_StringHolder FBX_RigNodeInfo::myName |
Definition at line 60 of file FBX_AnimationUtils.h.
FBX_NodeID FBX_RigNodeInfo::myNode |
Definition at line 59 of file FBX_AnimationUtils.h.