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FBX_RigNodeInfo Struct Reference

#include <FBX_AnimationUtils.h>

Public Member Functions

 FBX_RigNodeInfo ()
 
bool operator< (const FBX_RigNodeInfo &other) const
 

Public Attributes

FBX_NodeID myNode
 
UT_StringHolder myName
 
FBX_GeometryID myGeometry
 
UT_Array< FBX_BlendShapeInputmyBlendShapeInputs
 
bool myIsLocomotionNode
 

Detailed Description

Definition at line 41 of file FBX_AnimationUtils.h.

Constructor & Destructor Documentation

FBX_RigNodeInfo::FBX_RigNodeInfo ( )
inline

Definition at line 43 of file FBX_AnimationUtils.h.

Member Function Documentation

bool FBX_RigNodeInfo::operator< ( const FBX_RigNodeInfo other) const
inline

Definition at line 52 of file FBX_AnimationUtils.h.

Member Data Documentation

UT_Array<FBX_BlendShapeInput> FBX_RigNodeInfo::myBlendShapeInputs

Definition at line 62 of file FBX_AnimationUtils.h.

FBX_GeometryID FBX_RigNodeInfo::myGeometry

Definition at line 61 of file FBX_AnimationUtils.h.

bool FBX_RigNodeInfo::myIsLocomotionNode

Definition at line 63 of file FBX_AnimationUtils.h.

UT_StringHolder FBX_RigNodeInfo::myName

Definition at line 60 of file FBX_AnimationUtils.h.

FBX_NodeID FBX_RigNodeInfo::myNode

Definition at line 59 of file FBX_AnimationUtils.h.


The documentation for this struct was generated from the following file: